Module: Mesa
Branch: master
Commit: d573d1d82524b8a2e5f56938069cabc0f0176a0e
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d573d1d82524b8a2e5f56938069cabc0f0176a0e

Author: Joshua Ashton <[email protected]>
Date:   Wed Apr 22 05:30:36 2020 +0100

radeonsi: Use TRUNC_COORD on samplers

The default behaviour (0) is: "round-nearest-even to n.6 and drop fraction when 
point sampling" whereas the OpenGL spec simply wants us to floor it (1) 
"truncate when point sampling".
See 8.14.2 in the OpenGL spec:

https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf

The Direct3D spec also mandates this 
(https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#7.18.7%20Point%20Sample%20Addressing)

On WineD3D:
This fixes some point-sampling texture precision issues in some Direct3D 9 
titles such as Guild Wars 2 and htoL#NiQ: The Firefly Diary that are not 
present on other vendors.

CC: <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3953>

---

 src/gallium/drivers/radeonsi/si_state.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 08f32887216..19fb5a9cd1b 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -4478,6 +4478,8 @@ static void *si_create_sampler_state(struct pipe_context 
*ctx,
    struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
    unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : 
state->max_anisotropy;
    unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
+   bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
+                      state->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
    union pipe_color_union clamped_border_color;
 
    if (!rstate) {
@@ -4494,6 +4496,7 @@ static void *si_create_sampler_state(struct pipe_context 
*ctx,
        S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
        S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | 
S_008F30_ANISO_BIAS(max_aniso_ratio) |
        S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
+       S_008F30_TRUNC_COORD(trunc_coord) |
        S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == 
GFX9));
    rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 
8)) |
                      S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 
8)) |

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