Module: Mesa Branch: master Commit: 24dfd798d6205fd545dd988eb6c9dd2eae5b7929 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=24dfd798d6205fd545dd988eb6c9dd2eae5b7929
Author: Karol Herbst <kher...@redhat.com> Date: Mon Aug 31 18:16:31 2020 +0200 nir: use nir_var_all to get rid of casting Signed-off-by: Karol Herbst <kher...@redhat.com> Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6520> --- src/compiler/glsl/glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 12ce0dec2e6..afadfa99bb3 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -224,7 +224,7 @@ glsl_to_nir(struct gl_context *ctx, * inline functions. That way they get properly initialized at the top * of the function and not at the top of its caller. */ - nir_lower_variable_initializers(shader, (nir_variable_mode)~0); + nir_lower_variable_initializers(shader, nir_var_all); nir_lower_returns(shader); nir_inline_functions(shader); nir_opt_deref(shader); _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-commit