Module: Mesa Branch: master Commit: e4b170a72062e0648ca87a847975717600c20e6b URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e4b170a72062e0648ca87a847975717600c20e6b
Author: Iago Toral Quiroga <[email protected]> Date: Mon Oct 26 13:00:07 2020 +0100 v3dv: enable the logicOp feature For us this is mostly handled in the compiler by a NIR lowering so for the Vulkan driver we only need to make sure that we program our shader key correctly from the pipeline state, which we were already doing. It doesn't look like CTS has any coverage for this yet so it has only been smoke tested, but it seems to be working correctly, as expected. Reviewed-by: Alejandro PiƱeiro <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7313> --- src/broadcom/vulkan/v3dv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_device.c b/src/broadcom/vulkan/v3dv_device.c index 6e0eefb031d..501c042c167 100644 --- a/src/broadcom/vulkan/v3dv_device.c +++ b/src/broadcom/vulkan/v3dv_device.c @@ -676,7 +676,7 @@ v3dv_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice, .tessellationShader = false, .sampleRateShading = true, .dualSrcBlend = false, - .logicOp = false, + .logicOp = true, .multiDrawIndirect = false, .drawIndirectFirstInstance = false, .depthClamp = false, _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
