Module: Mesa Branch: mesa_7_6_branch Commit: 890f37d4d96471a5c3d8ae286dfc13ad18ff78e5 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=890f37d4d96471a5c3d8ae286dfc13ad18ff78e5
Author: Brian Paul <bri...@vmware.com> Date: Wed Sep 23 13:34:30 2009 -0600 mesa: don't bias LOD in shader interpreter; do it in swrast --- src/mesa/shader/prog_execute.c | 7 +------ 1 files changed, 1 insertions(+), 6 deletions(-) diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 68a5935..7cb463c 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1527,17 +1527,12 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const GLuint unit = machine->Samplers[inst->TexSrcUnit]; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); /* texcoord[3] is the bias to add to lambda */ - lodBias = texUnit->LodBias + texcoord[3]; - if (texUnit->_Current) { - lodBias += texUnit->_Current->LodBias; - } + lodBias = texcoord[3]; fetch_texel(ctx, machine, inst, texcoord, lodBias, color); _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit