Module: Mesa
Branch: master
Commit: 5cd113cb1086cc82f6ae413accdb558671bb1d5b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5cd113cb1086cc82f6ae413accdb558671bb1d5b

Author: Erik Faye-Lund <[email protected]>
Date:   Mon Mar 29 16:37:14 2021 +0200

zink: document why we're calling pipe_shader_type_from_mesa

Reviewed-By: Mike Blumenkrantz <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9898>

---

 src/gallium/drivers/zink/zink_program.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/zink/zink_program.c 
b/src/gallium/drivers/zink/zink_program.c
index 0424a78e039..55192b7ad8e 100644
--- a/src/gallium/drivers/zink/zink_program.c
+++ b/src/gallium/drivers/zink/zink_program.c
@@ -373,6 +373,7 @@ update_shader_modules(struct zink_context *ctx, struct 
zink_shader *stages[ZINK_
    }
 
    for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
+      /* we need to iterate over the stages in pipeline-order here */
       enum pipe_shader_type type = pipe_shader_type_from_mesa(i);
       assert(type < ZINK_SHADER_COUNT);
       if (dirty[i]) {

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