Module: Mesa Branch: master Commit: a0152c594814c810768d7252cf0d4446b5b2f22d URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a0152c594814c810768d7252cf0d4446b5b2f22d
Author: Alejandro PiƱeiro <[email protected]> Date: Wed Apr 14 12:49:10 2021 +0200 v3dv/debug: use gl stage when checking debug flag Reviewed-by: Iago Toral Quiroga <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10229> --- src/broadcom/vulkan/v3dv_pipeline.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c index 2ed965353c0..e7b42e5425d 100644 --- a/src/broadcom/vulkan/v3dv_pipeline.c +++ b/src/broadcom/vulkan/v3dv_pipeline.c @@ -473,7 +473,8 @@ shader_module_compile_to_nir(struct v3dv_device *device, assert(nir->info.stage == broadcom_shader_stage_to_gl(stage->stage)); if (V3D_DEBUG & (V3D_DEBUG_NIR | - v3d_debug_flag_for_shader_stage(stage->stage))) { + v3d_debug_flag_for_shader_stage( + broadcom_shader_stage_to_gl(stage->stage)))) { fprintf(stderr, "Initial form: %s prog %d NIR:\n", broadcom_shader_stage_name(stage->stage), stage->program_id); @@ -1454,7 +1455,8 @@ pipeline_compile_shader_variant(struct v3dv_pipeline_stage *p_stage, const struct v3d_compiler *compiler = physical_device->compiler; if (V3D_DEBUG & (V3D_DEBUG_NIR | - v3d_debug_flag_for_shader_stage(p_stage->stage))) { + v3d_debug_flag_for_shader_stage + (broadcom_shader_stage_to_gl(p_stage->stage)))) { fprintf(stderr, "Just before v3d_compile: %s prog %d NIR:\n", broadcom_shader_stage_name(p_stage->stage), p_stage->program_id); _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
