Module: Mesa
Branch: master
Commit: a0152c594814c810768d7252cf0d4446b5b2f22d
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a0152c594814c810768d7252cf0d4446b5b2f22d

Author: Alejandro PiƱeiro <[email protected]>
Date:   Wed Apr 14 12:49:10 2021 +0200

v3dv/debug: use gl stage when checking debug flag

Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10229>

---

 src/broadcom/vulkan/v3dv_pipeline.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/broadcom/vulkan/v3dv_pipeline.c 
b/src/broadcom/vulkan/v3dv_pipeline.c
index 2ed965353c0..e7b42e5425d 100644
--- a/src/broadcom/vulkan/v3dv_pipeline.c
+++ b/src/broadcom/vulkan/v3dv_pipeline.c
@@ -473,7 +473,8 @@ shader_module_compile_to_nir(struct v3dv_device *device,
    assert(nir->info.stage == broadcom_shader_stage_to_gl(stage->stage));
 
    if (V3D_DEBUG & (V3D_DEBUG_NIR |
-                    v3d_debug_flag_for_shader_stage(stage->stage))) {
+                    v3d_debug_flag_for_shader_stage(
+                       broadcom_shader_stage_to_gl(stage->stage)))) {
       fprintf(stderr, "Initial form: %s prog %d NIR:\n",
               broadcom_shader_stage_name(stage->stage),
               stage->program_id);
@@ -1454,7 +1455,8 @@ pipeline_compile_shader_variant(struct 
v3dv_pipeline_stage *p_stage,
    const struct v3d_compiler *compiler = physical_device->compiler;
 
    if (V3D_DEBUG & (V3D_DEBUG_NIR |
-                    v3d_debug_flag_for_shader_stage(p_stage->stage))) {
+                    v3d_debug_flag_for_shader_stage
+                    (broadcom_shader_stage_to_gl(p_stage->stage)))) {
       fprintf(stderr, "Just before v3d_compile: %s prog %d NIR:\n",
               broadcom_shader_stage_name(p_stage->stage),
               p_stage->program_id);

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