Module: Mesa Branch: main Commit: 7af915b4a0c796373898958d4160027eaab1e150 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7af915b4a0c796373898958d4160027eaab1e150
Author: Samuel Pitoiset <[email protected]> Date: Wed May 26 16:32:42 2021 +0200 radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions DXVK 1.8.1 marks position as always invariant but it's disabled for SotTR because it introduces rendering issues on NV. The DX12 version also likely needs that. Fixes a similar foliage issue initially found with the native version. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11006> --- src/util/00-mesa-defaults.conf | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 9b0815f3b51..cdc498ba065 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -756,11 +756,15 @@ TODO: document the other workarounds. </engine> <!-- Game workarounds --> - <application name="Shadow Of The Tomb Raider" application_name_match="ShadowOfTheTomb"> + <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb"> <option name="radv_report_llvm9_version_string" value="true" /> <option name="radv_invariant_geom" value="true" /> </application> + <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe"> + <option name="radv_invariant_geom" value="true" /> + </application> + <application name="RAGE 2" executable="RAGE2.exe"> <option name="radv_enable_mrt_output_nan_fixup" value="true" /> </application> _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
