Module: Mesa Branch: main Commit: d8fb219b2f5be0490b436fafc3972c38952c0b27 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d8fb219b2f5be0490b436fafc3972c38952c0b27
Author: Emma Anholt <[email protected]> Date: Wed Jul 20 12:29:23 2022 -0700 ci/freedreno: Add some more known flakes for a630 from our IRC logs. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17662> --- src/freedreno/ci/freedreno-a630-flakes.txt | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/freedreno/ci/freedreno-a630-flakes.txt b/src/freedreno/ci/freedreno-a630-flakes.txt index 6664dc3bf33..9f14853673c 100644 --- a/src/freedreno/ci/freedreno-a630-flakes.txt +++ b/src/freedreno/ci/freedreno-a630-flakes.txt @@ -83,6 +83,7 @@ dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_2.alpha_opaque dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_4.alpha_opaque +gmem-dEQP-VK.pipeline.monolithic.multisample.alpha_to_coverage_unused_attachment.samples_2.alpha_opaque # Started at least by Jan 2020, current as of May 2021 dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array @@ -100,7 +101,9 @@ KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls # edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes. +dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale +dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only # looks like a cache flushing issue, and it does sometimes pass. bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.* @@ -175,3 +178,15 @@ spec@!opengl 1.0@rasterpos@glsl_vs_ubo # First appeared 2021-06-14 spec@egl 1.4@eglcreatepbuffersurface and then glclear + +# Flakes collected from June/July 2022 reports, that seem to have been around forever. +spec@!opengl [email protected] +spec@!opengl 1.1@masked-clear +spec@!opengl 1.1@texsubimage +spec@!opengl 3.0@gl30basic +spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71 +spec@egl 1.4@eglcreatepbuffersurface and then glclear +spec@egl_nok_texture_from_pixmap@basic +spec@ext_framebuffer_blit@fbo-sys-blit +spec@ext_framebuffer_blit@fbo-sys-sub-blit [email protected]@execution@texelfetch fs sampler2d 1x71-501x71
