Module: Mesa
Branch: main
Commit: bedf504d385bdae9a54500ac6dceae009914302a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bedf504d385bdae9a54500ac6dceae009914302a

Author: Timothy Arceri <tarc...@itsqueeze.com>
Date:   Fri Oct  6 12:49:54 2023 +1100

glsl: add nir based lower_named_interface_blocks()

This will be used in the following patch to replace the GLSL IR
version of this pass.

Acked-by: Marek Olšák <marek.ol...@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>

---

 src/compiler/glsl/gl_nir.h                         |   2 +
 .../glsl/gl_nir_lower_named_interface_blocks.c     | 335 +++++++++++++++++++++
 src/compiler/glsl/meson.build                      |   1 +
 3 files changed, 338 insertions(+)

diff --git a/src/compiler/glsl/gl_nir.h b/src/compiler/glsl/gl_nir.h
index 245c2a0a09c..81159845aff 100644
--- a/src/compiler/glsl/gl_nir.h
+++ b/src/compiler/glsl/gl_nir.h
@@ -50,6 +50,8 @@ bool gl_nir_lower_blend_equation_advanced(nir_shader *sh, 
bool coherent);
 bool gl_nir_lower_buffers(nir_shader *shader,
                           const struct gl_shader_program *shader_program);
 
+void gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog);
+
 void gl_nir_lower_packed_varyings(const struct gl_constants *consts,
                                   struct gl_shader_program *prog,
                                   void *mem_ctx, unsigned locations_used,
diff --git a/src/compiler/glsl/gl_nir_lower_named_interface_blocks.c 
b/src/compiler/glsl/gl_nir_lower_named_interface_blocks.c
new file mode 100644
index 00000000000..18bac021a16
--- /dev/null
+++ b/src/compiler/glsl/gl_nir_lower_named_interface_blocks.c
@@ -0,0 +1,335 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ * Copyright © 2023 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ *
+ * This lowering pass converts all interface blocks with instance names
+ * into interface blocks without an instance name.
+ *
+ * For example, the following shader:
+ *
+ *   out block {
+ *     float block_var;
+ *   } inst_name;
+ *
+ *   main()
+ *   {
+ *     inst_name.block_var = 0.0;
+ *   }
+ *
+ * Is rewritten to:
+ *
+ *   out block {
+ *     float block_var;
+ *   };
+ *
+ *   main()
+ *   {
+ *     block_var = 0.0;
+ *   }
+ *
+ * This takes place after the shader code has already been verified with
+ * the interface name in place.
+ *
+ * The linking phase will use the interface block name rather than the
+ * interface's instance name when linking interfaces.
+ *
+ * This modification to the ir allows our currently existing dead code
+ * elimination to work with interface blocks without changes.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "nir_deref.h"
+#include "nir_types.h"
+#include "gl_nir.h"
+
+#include "main/shader_types.h"
+
+struct lower_named_block_state {
+   void *mem_ctx;
+   struct hash_table *interface_namespace;
+};
+
+static const struct glsl_type *
+process_array_type(const struct glsl_type *type, unsigned idx)
+{
+   const struct glsl_type *element_type = glsl_get_array_element(type);
+   unsigned length = glsl_get_length(type);
+   if (glsl_type_is_array(element_type)) {
+      const struct glsl_type *new_array_type =
+         process_array_type(element_type, idx);
+      return  glsl_array_type(new_array_type, length, 0);
+   } else {
+      return glsl_array_type(glsl_get_struct_field(element_type, idx),
+                             length, 0);
+   }
+}
+
+static nir_deref_instr *
+process_derefs(nir_builder *b, nir_deref_instr **p, nir_deref_instr *parent)
+{
+   bool found_ifc = false;
+   for (; *p; p++) {
+      if ((*p)->deref_type == nir_deref_type_array) {
+         parent = nir_build_deref_array(b, parent, (*p)->arr.index.ssa);
+      } else if ((*p)->deref_type == nir_deref_type_struct) {
+         if (!found_ifc) {
+            /* We found the interface block so just skip it */
+            found_ifc = true;
+            continue;
+         } else {
+            parent = nir_build_deref_struct(b, parent, (*p)->strct.index);
+         }
+      }
+   }
+
+   return parent;
+}
+
+/* Disable packing on varyings used by interpolate functions. This must be
+ * called after lowering blocks to avoid disabling packing on the entire
+ * block.
+ */
+static void
+disable_varying_packing_when_used_by_interpolate_functions(nir_intrinsic_instr 
*intr,
+                                                           nir_variable *var)
+{
+   if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid ||
+       intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
+       intr->intrinsic == nir_intrinsic_interp_deref_at_offset) {
+
+      /* This disables varying packing for this input. */
+      var->data.must_be_shader_input = 1;
+   }
+}
+
+static char *
+create_ifc_field_name_str(void *mem_ctx, nir_variable *var,
+                          const struct glsl_type *iface_t, unsigned f_idx)
+{
+   char *iface_field_name =
+      ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+                      var->data.mode == nir_var_shader_in ? "in" : "out",
+                      glsl_get_type_name(iface_t), var->name,
+                      glsl_get_struct_elem_name(iface_t, f_idx));
+
+   return iface_field_name;
+}
+
+static bool
+flatten_named_interface_deref(void *mem_ctx, nir_builder *b,
+                              nir_deref_instr *deref,
+                              nir_intrinsic_instr *intr,
+                              struct hash_table *interface_namespace,
+                              bool is_src0)
+{
+   nir_variable_mode mask = nir_var_shader_in | nir_var_shader_out;
+
+   if (!nir_deref_mode_is_one_of(deref, mask))
+      return false;
+
+   nir_variable *var = nir_deref_instr_get_variable(deref);
+
+   const struct glsl_type * iface_t = glsl_without_array(var->type);
+   if (iface_t != var->interface_type)
+      return false;
+
+   nir_deref_path path;
+   nir_deref_path_init(&path, deref, NULL);
+
+   assert(path.path[0]->deref_type == nir_deref_type_var);
+   nir_deref_instr **p = &path.path[1];
+
+   char *iface_field_name = NULL;
+   for (; *p; p++) {
+      if ((*p)->deref_type == nir_deref_type_struct) {
+         iface_field_name =
+            create_ifc_field_name_str(mem_ctx, var, iface_t,
+                                      (*p)->strct.index);
+         break;
+      }
+   }
+   assert(iface_field_name);
+
+   /* Find the variable in the set of flattened interface blocks */
+   struct hash_entry *entry =
+      _mesa_hash_table_search(interface_namespace, iface_field_name);
+   assert(entry);
+
+   nir_variable *found_var = (nir_variable *) entry->data;
+
+   if (intr->intrinsic == nir_intrinsic_store_deref ||
+       (intr->intrinsic == nir_intrinsic_copy_deref && is_src0))
+      found_var->data.assigned = 1;
+
+   b->cursor = nir_before_instr(&intr->instr);
+   nir_deref_instr *deref_var = nir_build_deref_var(b, found_var);
+   if (glsl_type_is_array(found_var->type) ||
+       glsl_type_is_struct(found_var->type) ||
+       glsl_type_is_matrix(found_var->type)) {
+      p = &path.path[1];
+      deref_var = process_derefs(b, p, deref_var);
+   }
+
+   disable_varying_packing_when_used_by_interpolate_functions(intr,
+                                                              found_var);
+
+   nir_deref_path_finish(&path);
+
+   nir_def_rewrite_uses(&deref->def, &deref_var->def);
+
+   return true;
+}
+
+static bool
+flatten_named_interface_derefs(nir_builder *b, nir_intrinsic_instr *intr,
+                               void *cb_data)
+{
+   struct lower_named_block_state *state =
+      (struct lower_named_block_state *) cb_data;
+
+   if (intr->intrinsic != nir_intrinsic_copy_deref &&
+       intr->intrinsic != nir_intrinsic_load_deref &&
+       intr->intrinsic != nir_intrinsic_store_deref &&
+       intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
+       intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
+       intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
+       intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
+      return false;
+
+   nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+   bool progress =
+      flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
+                                    state->interface_namespace, true);
+
+   if (intr->intrinsic == nir_intrinsic_copy_deref) {
+      deref = nir_src_as_deref(intr->src[1]);
+      progress |=
+         flatten_named_interface_deref(state->mem_ctx, b, deref, intr,
+                                       state->interface_namespace, false);
+   }
+
+   return progress;
+}
+
+static void
+lower_named_interface_blocks(struct gl_linked_shader *sh)
+{
+   void *mem_ctx = ralloc_context(NULL);
+
+   struct hash_table *interface_namespace =
+      _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
+                              _mesa_key_string_equal);
+
+   /* First pass: adjust instance block variables with an instance name
+    * to not have an instance name.
+    *
+    * The interface block variables are stored in the interface_namespace
+    * hash table so they can be used in the second pass.
+    */
+   nir_foreach_variable_with_modes_safe(var, sh->Program->nir,
+                                        nir_var_shader_in | 
nir_var_shader_out) {
+      const struct glsl_type * iface_t = glsl_without_array(var->type);
+      if (iface_t != var->interface_type)
+         continue;
+
+      for (unsigned i = 0; i < iface_t->length; i++) {
+         const char *field_name = glsl_get_struct_elem_name(iface_t, i);
+         char *iface_field_name =
+            create_ifc_field_name_str(mem_ctx, var, iface_t, i);
+
+         struct hash_entry *entry = 
_mesa_hash_table_search(interface_namespace,
+                                                            iface_field_name);
+         nir_variable *found_var = entry ? (nir_variable *) entry->data : NULL;
+         if (!found_var) {
+            const struct glsl_struct_field *field_data =
+               glsl_get_struct_field_data(iface_t, i);
+
+            nir_variable *new_var = rzalloc(sh->Program->nir, nir_variable);
+            new_var->name = ralloc_strdup(new_var, field_name);
+            if (!glsl_type_is_array(var->type)) {
+               new_var->type =  glsl_get_struct_field(iface_t, i);
+            } else {
+               new_var->type = process_array_type(var->type, i);
+            }
+            new_var->data.mode = var->data.mode;
+            new_var->data.location = field_data->location;
+            new_var->data.location_frac = field_data->component >= 0 ?
+               field_data->component : 0;
+            new_var->data.explicit_location = (new_var->data.location >= 0);
+            new_var->data.offset = field_data->offset;
+            new_var->data.explicit_offset = (field_data->offset >= 0);
+            new_var->data.xfb.buffer = field_data->xfb_buffer;
+            new_var->data.explicit_xfb_buffer = 
field_data->explicit_xfb_buffer;
+            new_var->data.interpolation = field_data->interpolation;
+            new_var->data.centroid = field_data->centroid;
+            new_var->data.sample = field_data->sample;
+            new_var->data.patch = field_data->patch;
+            new_var->data.stream = var->data.stream;
+            new_var->data.how_declared = var->data.how_declared;
+            new_var->data.from_named_ifc_block = 1;
+
+            new_var->interface_type = var->type;
+            _mesa_hash_table_insert(interface_namespace, iface_field_name,
+                                    new_var);
+
+            nir_shader_add_variable(sh->Program->nir, new_var);
+         }
+      }
+   }
+
+   /* Second pass: redirect dereferences to the new vars. */
+   struct lower_named_block_state state;
+   state.mem_ctx = mem_ctx;
+   state.interface_namespace = interface_namespace;
+   nir_shader_intrinsics_pass(sh->Program->nir, flatten_named_interface_derefs,
+                              nir_metadata_block_index |
+                              nir_metadata_dominance, &state);
+
+   /* Third pass: Mark now lowered blks as ordinary globals to be dead code
+    * eliminated.
+    */
+   nir_foreach_variable_with_modes(var, sh->Program->nir,
+                                   nir_var_shader_in | nir_var_shader_out) {
+      const struct glsl_type * iface_t = glsl_without_array(var->type);
+      if (!(iface_t == var->interface_type))
+         continue;
+
+      var->data.mode = nir_var_shader_temp;
+   }
+   nir_fixup_deref_modes(sh->Program->nir);
+
+   ralloc_free(mem_ctx);
+}
+
+void
+gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog)
+{
+   for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (prog->_LinkedShaders[i] != NULL)
+         lower_named_interface_blocks(prog->_LinkedShaders[i]);
+   }
+}
+
diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
index 3c95126834f..ee83c000be4 100644
--- a/src/compiler/glsl/meson.build
+++ b/src/compiler/glsl/meson.build
@@ -129,6 +129,7 @@ files_libglsl = files(
   'gl_nir_lower_images.c',
   'gl_nir_lower_blend_equation_advanced.c',
   'gl_nir_lower_buffers.c',
+  'gl_nir_lower_named_interface_blocks.c',
   'gl_nir_lower_packed_varyings.c',
   'gl_nir_lower_samplers.c',
   'gl_nir_lower_samplers_as_deref.c',

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