Module: Mesa
Branch: main
Commit: a6f22aa182df92043b5893ba285f178035c42743
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6f22aa182df92043b5893ba285f178035c42743

Author: Martin Roukala (né Peres) <martin.rouk...@mupuf.org>
Date:   Fri Dec  1 09:52:02 2023 +0200

radv: disable meshShaderQueries on gfx10.3

They have been causing hangs intermitently in CI for the past week,
until it finally caught my attention and forced me spend a couple of
hours bisecting the issue.

We'll re-introduce support for it when the issue is fixed.

Fixes: b975d4e8004a ("radv: enable meshShaderQueries on GFX10.3")
Signed-off-by: Martin Roukala (né Peres) <martin.rouk...@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26450>

---

 src/amd/vulkan/radv_physical_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_physical_device.c 
b/src/amd/vulkan/radv_physical_device.c
index 9920c4a2eed..d2ae5dca93a 100644
--- a/src/amd/vulkan/radv_physical_device.c
+++ b/src/amd/vulkan/radv_physical_device.c
@@ -932,7 +932,7 @@ radv_physical_device_get_features(const struct 
radv_physical_device *pdevice, st
       .taskShader = taskmesh_en,
       .multiviewMeshShader = taskmesh_en,
       .primitiveFragmentShadingRateMeshShader = taskmesh_en,
-      .meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3,
+      .meshShaderQueries = false,
 
       /* VK_VALVE_descriptor_set_host_mapping */
       .descriptorSetHostMapping = true,

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