Module: Mesa Branch: main Commit: a6f22aa182df92043b5893ba285f178035c42743 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6f22aa182df92043b5893ba285f178035c42743
Author: Martin Roukala (né Peres) <martin.rouk...@mupuf.org> Date: Fri Dec 1 09:52:02 2023 +0200 radv: disable meshShaderQueries on gfx10.3 They have been causing hangs intermitently in CI for the past week, until it finally caught my attention and forced me spend a couple of hours bisecting the issue. We'll re-introduce support for it when the issue is fixed. Fixes: b975d4e8004a ("radv: enable meshShaderQueries on GFX10.3") Signed-off-by: Martin Roukala (né Peres) <martin.rouk...@mupuf.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26450> --- src/amd/vulkan/radv_physical_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_physical_device.c b/src/amd/vulkan/radv_physical_device.c index 9920c4a2eed..d2ae5dca93a 100644 --- a/src/amd/vulkan/radv_physical_device.c +++ b/src/amd/vulkan/radv_physical_device.c @@ -932,7 +932,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st .taskShader = taskmesh_en, .multiviewMeshShader = taskmesh_en, .primitiveFragmentShadingRateMeshShader = taskmesh_en, - .meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3, + .meshShaderQueries = false, /* VK_VALVE_descriptor_set_host_mapping */ .descriptorSetHostMapping = true,