Module: Mesa
Branch: main
Commit: 35133551e116091c000bd0ddbe79f036e7482e57
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=35133551e116091c000bd0ddbe79f036e7482e57

Author: Yonggang Luo <[email protected]>
Date:   Tue Oct 31 17:43:17 2023 +0800

broadcom/compiler: remove unused blend in v3d_fs_key

Signed-off-by: Yonggang Luo <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26571>

---

 src/broadcom/compiler/v3d_compiler.h | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/broadcom/compiler/v3d_compiler.h 
b/src/broadcom/compiler/v3d_compiler.h
index 7147581c8c4..09cde61cb46 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -439,8 +439,6 @@ struct v3d_fs_key {
         enum pipe_logicop logicop_func;
         uint32_t point_sprite_mask;
 
-        struct pipe_rt_blend_state blend;
-
         /* If the fragment shader reads gl_PrimitiveID then we have 2 
scenarios:
          *
          * - If there is a geometry shader, then gl_PrimitiveID must be written

Reply via email to