Module: Mesa Branch: main Commit: 35133551e116091c000bd0ddbe79f036e7482e57 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=35133551e116091c000bd0ddbe79f036e7482e57
Author: Yonggang Luo <[email protected]> Date: Tue Oct 31 17:43:17 2023 +0800 broadcom/compiler: remove unused blend in v3d_fs_key Signed-off-by: Yonggang Luo <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26571> --- src/broadcom/compiler/v3d_compiler.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 7147581c8c4..09cde61cb46 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -439,8 +439,6 @@ struct v3d_fs_key { enum pipe_logicop logicop_func; uint32_t point_sprite_mask; - struct pipe_rt_blend_state blend; - /* If the fragment shader reads gl_PrimitiveID then we have 2 scenarios: * * - If there is a geometry shader, then gl_PrimitiveID must be written
