Module: Mesa Branch: main Commit: 9e88c711a3da96cb633bdc35e009bcb1bd193d74 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9e88c711a3da96cb633bdc35e009bcb1bd193d74
Author: Tapani Pälli <[email protected]> Date: Tue Dec 19 12:45:50 2023 +0200 drirc/anv: disable FCV optimization for Baldur's Gate 3 Cc: mesa-stable Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26754> --- src/util/00-mesa-defaults.conf | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 148e756221c..944396b0a95 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -1190,6 +1190,9 @@ TODO: document the other workarounds. <application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe"> <option name="force_vk_vendor" value="-1" /> </application> + <application name="Baldur's Gate 3" executable="bg3.exe"> + <option name="anv_disable_fcv" value="true" /> + </application> <!-- Disable 16-bit feature on zink and angle so that GLES mediump doesn't lower to our inefficent 16-bit shader support. No need to do so for
