Module: Mesa
Branch: main
Commit: 9e88c711a3da96cb633bdc35e009bcb1bd193d74
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=9e88c711a3da96cb633bdc35e009bcb1bd193d74

Author: Tapani Pälli <[email protected]>
Date:   Tue Dec 19 12:45:50 2023 +0200

drirc/anv: disable FCV optimization for Baldur's Gate 3

Cc: mesa-stable
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26754>

---

 src/util/00-mesa-defaults.conf | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 148e756221c..944396b0a95 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -1190,6 +1190,9 @@ TODO: document the other workarounds.
         <application name="Satisfactory" 
executable="FactoryGame-Win64-Shipping.exe">
           <option name="force_vk_vendor" value="-1" />
         </application>
+        <application name="Baldur's Gate 3" executable="bg3.exe">
+            <option name="anv_disable_fcv" value="true" />
+        </application>
         <!--
         Disable 16-bit feature on zink and angle so that GLES mediump doesn't
         lower to our inefficent 16-bit shader support.  No need to do so for

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