Module: Mesa Branch: master Commit: 1c95cea40b518166bfa8d6925d58adf4e73d74fa URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1c95cea40b518166bfa8d6925d58adf4e73d74fa
Author: Kenneth Graunke <kenn...@whitecape.org> Date: Wed Apr 17 17:30:20 2013 -0700 glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding. We can't include shaderobj.h from the standalone utilities, so we unfortunately have to copy this function. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> Reviewed-by: Eric Anholt <e...@anholt.net> --- src/glsl/standalone_scaffolding.h | 17 +++++++++++++++++ 1 files changed, 17 insertions(+), 0 deletions(-) diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index 0a2cde8..7afb1c3 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -31,6 +31,7 @@ #ifndef STANDALONE_SCAFFOLDING_H #define STANDALONE_SCAFFOLDING_H +#include <assert.h> #include "main/mtypes.h" extern "C" void @@ -47,6 +48,22 @@ extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); +static inline gl_shader_type +_mesa_shader_type_to_index(GLenum v) +{ + switch (v) { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + default: + assert(!"bad value in _mesa_shader_type_to_index()"); + return MESA_SHADER_TYPES; + } +} + /** * Initialize the given gl_context structure to a reasonable set of * defaults representing the minimum capabilities required by the _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit