Module: Mesa Branch: master Commit: 8d9f5d57e25af3de0e35e5c7f3c0bff03b080ba7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8d9f5d57e25af3de0e35e5c7f3c0bff03b080ba7
Author: Chia-I Wu <olva...@gmail.com> Date: Fri Dec 20 23:59:34 2013 +0800 ilo: allow ilo_view_surface to skip layer offsetting Make offset to layer optional in ilo_gpe_init_view_surface_for_texture. render_cache_rw is always the same as is_rt and is replaced. --- src/gallium/drivers/ilo/ilo_gpe.h | 10 ++--- src/gallium/drivers/ilo/ilo_gpe_gen6.c | 74 ++++++++++++++------------------ src/gallium/drivers/ilo/ilo_gpe_gen7.c | 74 ++++++++++++++------------------ src/gallium/drivers/ilo/ilo_state.c | 2 +- 4 files changed, 72 insertions(+), 88 deletions(-) diff --git a/src/gallium/drivers/ilo/ilo_gpe.h b/src/gallium/drivers/ilo/ilo_gpe.h index f0768b9..318650d 100644 --- a/src/gallium/drivers/ilo/ilo_gpe.h +++ b/src/gallium/drivers/ilo/ilo_gpe.h @@ -380,7 +380,7 @@ ilo_gpe_init_view_surface_for_texture_gen6(const struct ilo_dev_info *dev, unsigned num_levels, unsigned first_layer, unsigned num_layers, - bool is_rt, bool render_cache_rw, + bool is_rt, bool offset_to_layer, struct ilo_view_surface *surf); void @@ -406,7 +406,7 @@ ilo_gpe_init_view_surface_for_texture_gen7(const struct ilo_dev_info *dev, unsigned num_levels, unsigned first_layer, unsigned num_layers, - bool is_rt, bool render_cache_rw, + bool is_rt, bool offset_to_layer, struct ilo_view_surface *surf); static inline void @@ -452,18 +452,18 @@ ilo_gpe_init_view_surface_for_texture(const struct ilo_dev_info *dev, unsigned num_levels, unsigned first_layer, unsigned num_layers, - bool is_rt, bool render_cache_rw, + bool is_rt, bool offset_to_layer, struct ilo_view_surface *surf) { if (dev->gen >= ILO_GEN(7)) { ilo_gpe_init_view_surface_for_texture_gen7(dev, tex, format, first_level, num_levels, first_layer, num_layers, - is_rt, render_cache_rw, surf); + is_rt, offset_to_layer, surf); } else { ilo_gpe_init_view_surface_for_texture_gen6(dev, tex, format, first_level, num_levels, first_layer, num_layers, - is_rt, render_cache_rw, surf); + is_rt, offset_to_layer, surf); } } diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen6.c b/src/gallium/drivers/ilo/ilo_gpe_gen6.c index e3cbd42..5babbce 100644 --- a/src/gallium/drivers/ilo/ilo_gpe_gen6.c +++ b/src/gallium/drivers/ilo/ilo_gpe_gen6.c @@ -1902,7 +1902,7 @@ ilo_gpe_init_view_surface_for_texture_gen6(const struct ilo_dev_info *dev, unsigned num_levels, unsigned first_layer, unsigned num_layers, - bool is_rt, bool render_cache_rw, + bool is_rt, bool offset_to_layer, struct ilo_view_surface *surf) { int surface_type, surface_format; @@ -1988,52 +1988,44 @@ ilo_gpe_init_view_surface_for_texture_gen6(const struct ilo_dev_info *dev, assert(tex->interleaved); if (is_rt) { - /* - * Compute the offset to the layer manually. - * - * For rendering, the hardware requires LOD to be the same for all - * render targets and the depth buffer. We need to compute the offset - * to the layer manually and always set LOD to 0. - */ - if (true) { - /* we lose the capability for layered rendering */ - assert(num_layers == 1); - - layer_offset = ilo_texture_get_slice_offset(tex, - first_level, first_layer, &x_offset, &y_offset); - - assert(x_offset % 4 == 0); - assert(y_offset % 2 == 0); - x_offset /= 4; - y_offset /= 2; - - /* derive the size for the LOD */ - width = u_minify(width, first_level); - height = u_minify(height, first_level); - if (surface_type == BRW_SURFACE_3D) - depth = u_minify(depth, first_level); - else - depth = 1; - - first_level = 0; - first_layer = 0; - lod = 0; - } - else { - layer_offset = 0; - x_offset = 0; - y_offset = 0; - } - assert(num_levels == 1); lod = first_level; } else { + lod = num_levels - 1; + } + + /* + * Offset to the layer. When rendering, the hardware requires LOD and + * Depth to be the same for all render targets and the depth buffer. We + * need to offset to the layer manually and always set LOD and Depth to 0. + */ + if (offset_to_layer) { + /* we lose the capability for layered rendering */ + assert(is_rt && num_layers == 1); + + layer_offset = ilo_texture_get_slice_offset(tex, + first_level, first_layer, &x_offset, &y_offset); + + assert(x_offset % 4 == 0); + assert(y_offset % 2 == 0); + x_offset /= 4; + y_offset /= 2; + + /* derive the size for the LOD */ + width = u_minify(width, first_level); + height = u_minify(height, first_level); + + first_level = 0; + first_layer = 0; + + lod = 0; + depth = 1; + } + else { layer_offset = 0; x_offset = 0; y_offset = 0; - - lod = num_levels - 1; } /* @@ -2076,7 +2068,7 @@ ilo_gpe_init_view_surface_for_texture_gen6(const struct ilo_dev_info *dev, BRW_SURFACE_CUBEFACE_ENABLES; } - if (render_cache_rw) + if (is_rt) dw[0] |= BRW_SURFACE_RC_READ_WRITE; dw[1] = layer_offset; diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen7.c b/src/gallium/drivers/ilo/ilo_gpe_gen7.c index 545b367..d421c16 100644 --- a/src/gallium/drivers/ilo/ilo_gpe_gen7.c +++ b/src/gallium/drivers/ilo/ilo_gpe_gen7.c @@ -429,7 +429,7 @@ ilo_gpe_init_view_surface_for_texture_gen7(const struct ilo_dev_info *dev, unsigned num_levels, unsigned first_layer, unsigned num_layers, - bool is_rt, bool render_cache_rw, + bool is_rt, bool offset_to_layer, struct ilo_view_surface *surf) { int surface_type, surface_format; @@ -505,52 +505,44 @@ ilo_gpe_init_view_surface_for_texture_gen7(const struct ilo_dev_info *dev, } if (is_rt) { - /* - * Compute the offset to the layer manually. - * - * For rendering, the hardware requires LOD to be the same for all - * render targets and the depth buffer. We need to compute the offset - * to the layer manually and always set LOD to 0. - */ - if (true) { - /* we lose the capability for layered rendering */ - assert(num_layers == 1); - - layer_offset = ilo_texture_get_slice_offset(tex, - first_level, first_layer, &x_offset, &y_offset); - - assert(x_offset % 4 == 0); - assert(y_offset % 2 == 0); - x_offset /= 4; - y_offset /= 2; - - /* derive the size for the LOD */ - width = u_minify(width, first_level); - height = u_minify(height, first_level); - if (surface_type == BRW_SURFACE_3D) - depth = u_minify(depth, first_level); - else - depth = 1; - - first_level = 0; - first_layer = 0; - lod = 0; - } - else { - layer_offset = 0; - x_offset = 0; - y_offset = 0; - } - assert(num_levels == 1); lod = first_level; } else { + lod = num_levels - 1; + } + + /* + * Offset to the layer. When rendering, the hardware requires LOD and + * Depth to be the same for all render targets and the depth buffer. We + * need to offset to the layer manually and always set LOD and Depth to 0. + */ + if (offset_to_layer) { + /* we lose the capability for layered rendering */ + assert(is_rt && num_layers == 1); + + layer_offset = ilo_texture_get_slice_offset(tex, + first_level, first_layer, &x_offset, &y_offset); + + assert(x_offset % 4 == 0); + assert(y_offset % 2 == 0); + x_offset /= 4; + y_offset /= 2; + + /* derive the size for the LOD */ + width = u_minify(width, first_level); + height = u_minify(height, first_level); + + first_level = 0; + first_layer = 0; + + lod = 0; + depth = 1; + } + else { layer_offset = 0; x_offset = 0; y_offset = 0; - - lod = num_levels - 1; } /* @@ -622,7 +614,7 @@ ilo_gpe_init_view_surface_for_texture_gen7(const struct ilo_dev_info *dev, else dw[0] |= GEN7_SURFACE_ARYSPC_LOD0; - if (render_cache_rw) + if (is_rt) dw[0] |= BRW_SURFACE_RC_READ_WRITE; if (surface_type == BRW_SURFACE_CUBE && !is_rt) diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index fc120f8..8437ab1 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -943,7 +943,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, templ->u.tex.last_level - templ->u.tex.first_level + 1, templ->u.tex.first_layer, templ->u.tex.last_layer - templ->u.tex.first_layer + 1, - false, false, &view->surface); + false, true, &view->surface); } return &view->base; _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit