Module: Demos Branch: master Commit: 1307dc265f6777a5f5bd6cd228527602ad7d8425 URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=1307dc265f6777a5f5bd6cd228527602ad7d8425
Author: Brian Paul <bri...@vmware.com> Date: Thu May 22 20:33:59 2014 -0600 wglinfo: use common code from glinfo_common.c Reviewed-by: José Fonseca <jfons...@vmware.com> --- src/wgl/CMakeLists.txt | 3 +- src/wgl/wglinfo.c | 532 ++---------------------------------------------- 2 files changed, 18 insertions(+), 517 deletions(-) diff --git a/src/wgl/CMakeLists.txt b/src/wgl/CMakeLists.txt index a32a664..0229ac7 100644 --- a/src/wgl/CMakeLists.txt +++ b/src/wgl/CMakeLists.txt @@ -1,6 +1,7 @@ include_directories ( ${OPENGL_INCLUDE_PATH} ${GLEW_INCLUDE_DIR} + ${CMAKE_SOURCE_DIR}/src/xdemos ) link_libraries ( @@ -12,7 +13,7 @@ add_executable (wglthreads wglthreads.c) add_executable (wgl_sharedtex_mt sharedtex_mt.c) set_target_properties (wgl_sharedtex_mt PROPERTIES OUTPUT_NAME sharedtex_mt) -add_executable (wglinfo wglinfo.c) +add_executable (wglinfo wglinfo.c ${CMAKE_SOURCE_DIR}/src/xdemos/glinfo_common.c) add_executable (wglcontext wglcontext.c) add_executable (wincopy WIN32 wincopy.c wglutil.c) diff --git a/src/wgl/wglinfo.c b/src/wgl/wglinfo.c index b54c3b6..2b2c921 100644 --- a/src/wgl/wglinfo.c +++ b/src/wgl/wglinfo.c @@ -39,6 +39,7 @@ #include <stdio.h> #include <string.h> #include <stdlib.h> +#include "glinfo_common.h" typedef enum @@ -49,520 +50,6 @@ typedef enum } InfoMode; -/** - * Return the GL enum name for a numeric value. - * We really only care about the compressed texture formats for now. - */ -static const char * -enum_name(GLenum val) -{ - static const struct { - const char *name; - GLenum val; - } enums [] = { - { "GL_COMPRESSED_ALPHA", 0x84E9 }, - { "GL_COMPRESSED_LUMINANCE", 0x84EA }, - { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, - { "GL_COMPRESSED_INTENSITY", 0x84EC }, - { "GL_COMPRESSED_RGB", 0x84ED }, - { "GL_COMPRESSED_RGBA", 0x84EE }, - { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, - { "GL_COMPRESSED_RGB", 0x84ED }, - { "GL_COMPRESSED_RGBA", 0x84EE }, - { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, - { "GL_COMPRESSED_ALPHA", 0x84E9 }, - { "GL_COMPRESSED_LUMINANCE", 0x84EA }, - { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, - { "GL_COMPRESSED_INTENSITY", 0x84EC }, - { "GL_COMPRESSED_SRGB", 0x8C48 }, - { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 }, - { "GL_COMPRESSED_SLUMINANCE", 0x8C4A }, - { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B }, - { "GL_COMPRESSED_RED", 0x8225 }, - { "GL_COMPRESSED_RG", 0x8226 }, - { "GL_COMPRESSED_RED_RGTC1", 0x8DBB }, - { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC }, - { "GL_COMPRESSED_RG_RGTC2", 0x8DBD }, - { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE }, - { "GL_COMPRESSED_RGB8_ETC2", 0x9274 }, - { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 }, - { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 }, - { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 }, - { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 }, - { "GL_COMPRESSED_R11_EAC", 0x9270 }, - { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 }, - { "GL_COMPRESSED_RG11_EAC", 0x9272 }, - { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 }, - { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, - { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, - { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, - { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, - { "GL_COMPRESSED_RGB_ARB", 0x84ED }, - { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, - { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 }, - { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C }, - { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D }, - { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E }, - { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F }, - { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 }, - { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 }, - { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 }, - { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 }, - { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 }, - { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 }, - { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 }, - { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 }, - { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 }, - { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 }, - { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA }, - { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB }, - { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC }, - { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC }, - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD }, - { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, - { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, - { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 }, - { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 }, - { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 }, - { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 }, - { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB }, - { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC }, - { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD }, - { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE }, - { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, - { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, - { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, - { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, - { "GL_COMPRESSED_SRGB_EXT", 0x8C48 }, - { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 }, - { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A }, - { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B }, - { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C }, - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D }, - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E }, - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F }, - { "GL_PALETTE4_RGB8_OES", 0x8B90 }, - { "GL_PALETTE4_RGBA8_OES", 0x8B91 }, - { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 }, - { "GL_PALETTE4_RGBA4_OES", 0x8B93 }, - { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 }, - { "GL_PALETTE8_RGB8_OES", 0x8B95 }, - { "GL_PALETTE8_RGBA8_OES", 0x8B96 }, - { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 }, - { "GL_PALETTE8_RGBA4_OES", 0x8B98 }, - { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 } - }; - const int n = sizeof(enums) / sizeof(enums[0]); - static char buffer[100]; - int i; - for (i = 0; i < n; i++) { - if (enums[i].val == val) { - return enums[i].name; - } - } - /* enum val not found, just print hexadecimal value into static buffer */ - sprintf(buffer, "0x%x", val); - return buffer; -} - - -/* - * qsort callback for string comparison. - */ -static int -compare_string_ptr(const void *p1, const void *p2) -{ - return strcmp(* (char * const *) p1, * (char * const *) p2); -} - - -/* - * Print a list of extensions, with word-wrapping. - */ -static void -print_extension_list(const char *ext, GLboolean singleLine) -{ - char **extensions; - int num_extensions; - const char *indentString = " "; - const int indent = 4; - const int max = 79; - int width, i, j, k; - - if (!ext || !ext[0]) - return; - - /* count the number of extensions, ignoring successive spaces */ - num_extensions = 0; - j = 1; - do { - if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') { - ++num_extensions; - } - } while(ext[j++]); - - /* copy individual extensions to an array */ - extensions = malloc(num_extensions * sizeof *extensions); - if (!extensions) { - fprintf(stderr, "Error: malloc() failed\n"); - exit(1); - } - i = j = k = 0; - while (1) { - if (ext[j] == ' ' || ext[j] == 0) { - /* found end of an extension name */ - const int len = j - i; - - if (len) { - assert(k < num_extensions); - - extensions[k] = malloc(len + 1); - if (!extensions[k]) { - fprintf(stderr, "Error: malloc() failed\n"); - exit(1); - } - - memcpy(extensions[k], ext + i, len); - extensions[k][len] = 0; - - ++k; - }; - - i += len + 1; - - if (ext[j] == 0) { - break; - } - } - j++; - } - assert(k == num_extensions); - - /* sort extensions alphabetically */ - qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr); - - /* print the extensions */ - width = indent; - printf("%s", indentString); - for (k = 0; k < num_extensions; ++k) { - const int len = strlen(extensions[k]); - if ((!singleLine) && (width + len > max)) { - /* start a new line */ - printf("\n"); - width = indent; - printf("%s", indentString); - } - /* print the extension name */ - printf("%s", extensions[k]); - - /* either we're all done, or we'll continue with next extension */ - width += len + 1; - - if (singleLine) { - printf("\n"); - width = indent; - printf("%s", indentString); - } - else { - printf(", "); - width += 2; - } - } - printf("\n"); - - for (k = 0; k < num_extensions; ++k) { - free(extensions[k]); - } - free(extensions); -} - - -/** - * Print interesting limits for vertex/fragment programs. - */ -static void -print_program_limits(GLenum target) -{ -#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program) - struct token_name { - GLenum token; - const char *name; - }; - static const struct token_name common_limits[] = { - { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, - { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, - { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, - { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, - { (GLenum) 0, NULL } - }; - static const struct token_name fragment_limits[] = { - { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, - { (GLenum) 0, NULL } - }; - - PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC) - wglGetProcAddress("glGetProgramivARB"); - - GLint max[1]; - int i; - - if (target == GL_VERTEX_PROGRAM_ARB) { - printf(" GL_VERTEX_PROGRAM_ARB:\n"); - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); - } - else { - return; /* something's wrong */ - } - - for (i = 0; common_limits[i].token; i++) { - GetProgramivARB_func(target, common_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", common_limits[i].name, max[0]); - } - } - if (target == GL_FRAGMENT_PROGRAM_ARB) { - for (i = 0; fragment_limits[i].token; i++) { - GetProgramivARB_func(target, fragment_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", fragment_limits[i].name, max[0]); - } - } - } -#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */ -} - - -/** - * Print interesting limits for vertex/fragment shaders. - */ -static void -print_shader_limits(GLenum target) -{ - struct token_name { - GLenum token; - const char *name; - }; -#if defined(GL_ARB_vertex_shader) - static const struct token_name vertex_limits[] = { - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, - { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, - { (GLenum) 0, NULL } - }; -#endif -#if defined(GL_ARB_fragment_shader) - static const struct token_name fragment_limits[] = { - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, - { (GLenum) 0, NULL } - }; -#endif - GLint max[1]; - int i; - -#if defined(GL_ARB_vertex_shader) - if (target == GL_VERTEX_SHADER_ARB) { - printf(" GL_VERTEX_SHADER_ARB:\n"); - for (i = 0; vertex_limits[i].token; i++) { - glGetIntegerv(vertex_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", vertex_limits[i].name, max[0]); - } - } - } -#endif -#if defined(GL_ARB_fragment_shader) - if (target == GL_FRAGMENT_SHADER_ARB) { - printf(" GL_FRAGMENT_SHADER_ARB:\n"); - for (i = 0; fragment_limits[i].token; i++) { - glGetIntegerv(fragment_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", fragment_limits[i].name, max[0]); - } - } - } -#endif -} - - -/** Is extension 'ext' supported? */ -static int -extension_supported(const char *ext, const char *extensionsList) -{ - const char *p = strstr(extensionsList, ext); - if (p) { - /* check that next char is a space or end of string */ - int extLen = strlen(ext); - if (p[extLen] == 0 || p[extLen] == ' ') - return 1; - } - return 0; -} - - -/** - * Print interesting OpenGL implementation limits. - */ -static void -print_limits(const char *extensions) -{ - struct token_name { - GLuint count; - GLenum token; - const char *name; - const char *extension; - }; - static const struct token_name limits[] = { - { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL }, - { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL }, - { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL }, - { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" }, - { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL }, - { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL }, - { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL }, - { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL }, - { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL }, - { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL }, - { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL }, - { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL }, - { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL }, - { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL }, - { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL }, - { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL }, - { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL }, - { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL }, - { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL }, - { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL }, - { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL }, -#if defined(GL_ARB_texture_cube_map) - { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" }, -#endif -#if defined(GL_NV_texture_rectangle) - { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" }, -#endif -#if defined(GL_ARB_multitexture) - { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" }, -#endif -#if defined(GL_EXT_texture_lod_bias) - { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" }, -#endif -#if defined(GL_EXT_texture_filter_anisotropic) - { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" }, -#endif -#if defined(GL_ARB_draw_buffers) - { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" }, -#endif -#if defined(GL_ARB_blend_func_extended) - { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" }, -#endif -#if defined (GL_ARB_framebuffer_object) - { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" }, - { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" }, - { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" }, -#endif - { 0, (GLenum) 0, NULL, NULL } - }; - GLint i, max[2]; - - printf("OpenGL limits:\n"); - for (i = 0; limits[i].count; i++) { - if (!limits[i].extension || - extension_supported(limits[i].extension, extensions)) { - glGetIntegerv(limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - if (limits[i].count == 1) - printf(" %s = %d\n", limits[i].name, max[0]); - else /* XXX fix if we ever query something with more than 2 values */ - printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]); - } - } - } - - /* these don't fit into the above mechanism, unfortunately */ -#if defined(GL_EXT_convolution) - if (extension_supported("GL_ARB_imaging", extensions)) { - PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func = - (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT"); - if(glGetConvolutionParameterivEXT_func) { - /* these don't fit into the above mechanism, unfortunately */ - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max); - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1); - if (glGetError() == GL_NONE) { - printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]); - } - } - } -#endif - - if (extension_supported("GL_ARB_texture_compression", extensions)) { - GLint i, n; - GLint *formats; - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n); - printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n); - formats = (GLint *) malloc(n * sizeof(GLint)); - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); - for (i = 0; i < n; i++) { - printf(" %s\n", enum_name(formats[i])); - } - free(formats); - } - -#if defined(GL_ARB_vertex_program) - if (extension_supported("GL_ARB_vertex_program", extensions)) { - print_program_limits(GL_VERTEX_PROGRAM_ARB); - } -#endif -#if defined(GL_ARB_fragment_program) - if (extension_supported("GL_ARB_fragment_program", extensions)) { - print_program_limits(GL_FRAGMENT_PROGRAM_ARB); - } -#endif -#if defined(GL_ARB_vertex_shader) - if (extension_supported("GL_ARB_vertex_shader", extensions)) { - print_shader_limits(GL_VERTEX_SHADER_ARB); - } -#endif -#if defined(GL_ARB_fragment_shader) - if (extension_supported("GL_ARB_fragment_shader", extensions)) { - print_shader_limits(GL_FRAGMENT_SHADER_ARB); - } -#endif -} - static LRESULT CALLBACK WndProc(HWND hWnd, @@ -591,6 +78,8 @@ print_screen_info(HDC _hdc, GLboolean limits, GLboolean singleLine) int visinfo; HDC hdc; PIXELFORMATDESCRIPTOR pfd; + int version; + const char *oglString = "OpenGL"; memset(&wc, 0, sizeof wc); wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); @@ -661,6 +150,7 @@ print_screen_info(HDC _hdc, GLboolean limits, GLboolean singleLine) const char *glRenderer = (const char *) glGetString(GL_RENDERER); const char *glVersion = (const char *) glGetString(GL_VERSION); const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS); + struct ext_functions extfuncs; #if defined(WGL_ARB_extensions_string) if (wglGetExtensionsStringARB_func) { @@ -681,10 +171,20 @@ print_screen_info(HDC _hdc, GLboolean limits, GLboolean singleLine) } #endif + extfuncs.GetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) + wglGetProcAddress("glGetProgramivARB"); + extfuncs.GetStringi = (PFNGLGETSTRINGIPROC) + wglGetProcAddress("glGetStringi"); + extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC) + wglGetProcAddress("glGetConvolutionParameteriv"); + + version = (glVersion[0] - '0') * 10 + (glVersion[2] - '0'); + printf("OpenGL extensions:\n"); print_extension_list(glExtensions, singleLine); - if (limits) - print_limits(glExtensions); + if (limits) { + print_limits(glExtensions, oglString, version, &extfuncs); + } } else { fprintf(stderr, "Error: wglMakeCurrent failed\n"); _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit