Module: Mesa
Branch: master
Commit: 51b43c559f40eed2d02a35014c86b6a3e232c6fa
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=51b43c559f40eed2d02a35014c86b6a3e232c6fa

Author: Tom Stellard <[email protected]>
Date:   Thu Feb 26 21:27:27 2015 -0500

radeonsi: Add additional information to shader dumps

This adds SGPR count, VGPR count, shader size, LDS size, and scratch
usage to shader dumps.

Reviewed-by: Marek Olšák <[email protected]>

---

 src/gallium/drivers/radeonsi/si_shader.c |   18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 87aef4d..0ef58a7 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2605,17 +2605,23 @@ int si_shader_binary_read(struct si_screen *sscreen,
        bool dump  = r600_can_dump_shader(&sscreen->b,
                shader->selector ? shader->selector->tokens : NULL);
 
-       if (dump && !binary->disassembled) {
-               fprintf(stderr, "SI CODE:\n");
-               for (i = 0; i < binary->code_size; i+=4 ) {
-                       fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, 
binary->code[i + 3],
+       si_shader_binary_read_config(sscreen, shader, 0);
+
+       if (dump) {
+               if (!binary->disassembled) {
+                       fprintf(stderr, "SI CODE:\n");
+                       for (i = 0; i < binary->code_size; i+=4 ) {
+                               fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, 
binary->code[i + 3],
                                binary->code[i + 2], binary->code[i + 1],
                                binary->code[i]);
+                       }
                }
+               fprintf(stderr, "SGPRS: %d\nVGPRS: %d\nCode Size: %d 
bytes\nLDS: %d blocks\n"
+                               "Scratch: %d bytes per wave\n",
+                       shader->num_sgprs, shader->num_vgprs, binary->code_size,
+                       shader->lds_size, shader->scratch_bytes_per_wave);
        }
 
-       si_shader_binary_read_config(sscreen, shader, 0);
-
        /* copy new shader */
        code_size = binary->code_size + binary->rodata_size;
        r600_resource_reference(&shader->bo, NULL);

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