Module: Mesa
Branch: master
Commit: 61cdb7665f7bd147533cdc5977750d990c2eafd5
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=61cdb7665f7bd147533cdc5977750d990c2eafd5

Author: Neil Roberts <n...@linux.intel.com>
Date:   Wed Dec 16 14:53:13 2015 +0000

Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"

This reverts commit 839793680f99b8387bee9489733d5071c10f3ace.

The patch was breaking DRI3 because driGLFormatToImageFormat does not
handle MESA_FORMAT_B8G8R8X8_SRGB which ended up making it fail to
create the renderbuffer and it would later crash. It's not trivial to
add this format because there is no __DRI_IMAGE_FORMAT nor
__DRI_IMAGE_FOURCC define for the format either. I'm not sure how
difficult adding this would be and whether adding a new format would
require some sort of new version for DRI. Seeing as this might take a
while to fix I think it makes sense to just revert the patch in the
meantime in order to avoid regressing master.

It is also not handled in intel_gles3_srgb_workaround and there may be
other cases where it breaks.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93388
Acked-by: Jason Ekstrand <jason.ekstr...@intel.com>

---

 src/mesa/drivers/dri/i965/intel_screen.c |   13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_screen.c 
b/src/mesa/drivers/dri/i965/intel_screen.c
index 825a7c1..cc90efe 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -999,13 +999,14 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
       fb->Visual.samples = num_samples;
    }
 
-   if (mesaVis->redBits == 5) {
+   if (mesaVis->redBits == 5)
       rgbFormat = MESA_FORMAT_B5G6R5_UNORM;
-   } else {
-      if (mesaVis->alphaBits == 0)
-         rgbFormat = MESA_FORMAT_B8G8R8X8_SRGB;
-      else
-         rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
+   else if (mesaVis->sRGBCapable)
+      rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
+   else if (mesaVis->alphaBits == 0)
+      rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM;
+   else {
+      rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
       fb->Visual.sRGBCapable = true;
    }
 

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