Module: Mesa
Branch: master
Commit: c9367c13ca420528cd0d9a9e8dacd2fd5d6a0a41
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9367c13ca420528cd0d9a9e8dacd2fd5d6a0a41

Author: Dave Airlie <airl...@redhat.com>
Date:   Tue Mar 22 08:00:52 2016 +1000

docs: update softpipe status for shader_image_load_store.

Reviewed-by: Brian Paul <bri...@vmware.com>
Signed-off-by: Dave Airlie <airl...@redhat.com>

---

 docs/GL3.txt              | 2 +-
 docs/relnotes/11.3.0.html | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 03ebf70..804a96c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -154,7 +154,7 @@ GL 4.2, GLSL 4.20:
   GL_ARB_texture_storage                                DONE (all drivers)
   GL_ARB_transform_feedback_instanced                   DONE (i965, nv50, 
nvc0, r600, radeonsi, llvmpipe, softpipe)
   GL_ARB_base_instance                                  DONE (i965, nv50, 
nvc0, r600, radeonsi, llvmpipe, softpipe)
-  GL_ARB_shader_image_load_store                        DONE (i965, radeonsi)
+  GL_ARB_shader_image_load_store                        DONE (i965, radeonsi, 
softpipe)
   GL_ARB_conservative_depth                             DONE (all drivers that 
support GLSL 1.30)
   GL_ARB_shading_language_420pack                       DONE (all drivers that 
support GLSL 1.30)
   GL_ARB_shading_language_packing                       DONE (all drivers)
diff --git a/docs/relnotes/11.3.0.html b/docs/relnotes/11.3.0.html
index 508fbd3..4e23959 100644
--- a/docs/relnotes/11.3.0.html
+++ b/docs/relnotes/11.3.0.html
@@ -46,7 +46,7 @@ Note: some of the new features are only available with 
certain drivers.
 <ul>
 <li>GL_ARB_internalformat_query2 on all drivers</li>
 <li>GL_ARB_shader_atomic_counter_ops on nvc0</li>
-<li>GL_ARB_shader_image_load_store on radeonsi</li>
+<li>GL_ARB_shader_image_load_store on radeonsi, softpipe</li>
 <li>GL_ARB_shader_image_size on radeonsi</li>
 <li>GL_ATI_fragment_shader on all Gallium drivers</li>
 <li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers 
that support GL_ARB_texture_border_clamp</li>

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