Module: Mesa
Branch: master
Commit: 972054f5bfa3f0349a44db7cf508d611a0832e52
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=972054f5bfa3f0349a44db7cf508d611a0832e52

Author: Rob Clark <robcl...@freedesktop.org>
Date:   Tue Mar 29 10:49:03 2016 -0400

compiler: random comment fixup

Just noticed this in passing..  gl_shader_stage already has tess so this
comment no longer applies.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>
Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>

---

 src/compiler/shader_enums.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d4326c5..07ae9ee 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -31,7 +31,7 @@ extern "C" {
 #endif
 
 /**
- * Shader stages. Note that these will become 5 with tessellation.
+ * Shader stages.
  *
  * The order must match how shaders are ordered in the pipeline.
  * The GLSL linker assumes that if i<j, then the j-th shader is

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