Module: Mesa
Branch: master
Commit: 8fe20762433dafc8d6df3a14db7074c1ddf99120
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8fe20762433dafc8d6df3a14db7074c1ddf99120

Author: Rob Clark <robcl...@freedesktop.org>
Date:   Sun Apr 24 14:01:58 2016 -0400

freedreno/ir3: convert over to ralloc

The home-grown heap scheme (which is ultra-simple but probably not good
to always allocate and memset such a chunk of memory up front) was a
remnant of fdre (where the ir originally came from).  But since we have
ralloc in mesa, lets just use that instead.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>

---

 src/gallium/drivers/freedreno/ir3/ir3.c | 41 +++++----------------------------
 src/gallium/drivers/freedreno/ir3/ir3.h |  5 ----
 2 files changed, 6 insertions(+), 40 deletions(-)

diff --git a/src/gallium/drivers/freedreno/ir3/ir3.c 
b/src/gallium/drivers/freedreno/ir3/ir3.c
index f512142..1406856 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3.c
@@ -30,48 +30,23 @@
 #include <stdbool.h>
 #include <errno.h>
 
+#include "util/ralloc.h"
+
 #include "freedreno_util.h"
 #include "instr-a3xx.h"
 
-#define CHUNK_SZ 1020
-
-struct ir3_heap_chunk {
-       struct ir3_heap_chunk *next;
-       uint32_t heap[CHUNK_SZ];
-};
-
-static void grow_heap(struct ir3 *shader)
-{
-       struct ir3_heap_chunk *chunk = calloc(1, sizeof(*chunk));
-       chunk->next = shader->chunk;
-       shader->chunk = chunk;
-       shader->heap_idx = 0;
-}
-
 /* simple allocator to carve allocations out of an up-front allocated heap,
  * so that we can free everything easily in one shot.
  */
 void * ir3_alloc(struct ir3 *shader, int sz)
 {
-       void *ptr;
-
-       sz = align(sz, 4) / 4;
-
-       if ((shader->heap_idx + sz) > CHUNK_SZ)
-               grow_heap(shader);
-
-       ptr = &shader->chunk->heap[shader->heap_idx];
-       shader->heap_idx += sz;
-
-       return ptr;
+       return ralloc_size(shader, sz);
 }
 
 struct ir3 * ir3_create(struct ir3_compiler *compiler,
                unsigned nin, unsigned nout)
 {
-       struct ir3 *shader = calloc(1, sizeof(struct ir3));
-
-       grow_heap(shader);
+       struct ir3 *shader = ralloc(compiler, struct ir3);
 
        shader->compiler = compiler;
        shader->ninputs = nin;
@@ -88,17 +63,13 @@ struct ir3 * ir3_create(struct ir3_compiler *compiler,
 
 void ir3_destroy(struct ir3 *shader)
 {
-       while (shader->chunk) {
-               struct ir3_heap_chunk *chunk = shader->chunk;
-               shader->chunk = chunk->next;
-               free(chunk);
-       }
+       /* TODO convert the dynamic array to ralloc too: */
        free(shader->indirects);
        free(shader->predicates);
        free(shader->baryfs);
        free(shader->keeps);
        free(shader->astc_srgb);
-       free(shader);
+       ralloc_free(shader);
 }
 
 #define iassert(cond) do { \
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.h 
b/src/gallium/drivers/freedreno/ir3/ir3.h
index a40d3aa..e58618c 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3.h
@@ -337,8 +337,6 @@ static inline int ir3_neighbor_count(struct ir3_instruction 
*instr)
        return num;
 }
 
-struct ir3_heap_chunk;
-
 struct ir3 {
        struct ir3_compiler *compiler;
 
@@ -388,9 +386,6 @@ struct ir3 {
 
        /* List of ir3_array's: */
        struct list_head array_list;
-
-       unsigned heap_idx;
-       struct ir3_heap_chunk *chunk;
 };
 
 typedef struct nir_variable nir_variable;

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