Module: Mesa
Branch: master
Commit: 47fcef9a209e533103a7ecf4d69440a67aa463ed
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=47fcef9a209e533103a7ecf4d69440a67aa463ed

Author: Rob Clark <robcl...@freedesktop.org>
Date:   Fri Mar 25 13:47:15 2016 -0400

nir: move callsite of lower_outputs_to_temporaries

Going to convert this pass to parameterized lower_io_to_temporaries, and
we want the user to be able to specify whether to lower outputs or
inputs or both.  The restriction of running this pass before validate
to avoid output reads no longer applies.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>
Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>

---

 src/compiler/nir/glsl_to_nir.cpp                    | 2 --
 src/compiler/nir/nir_lower_outputs_to_temporaries.c | 4 ----
 src/mesa/drivers/dri/i965/brw_nir.c                 | 1 +
 3 files changed, 1 insertion(+), 6 deletions(-)

diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index e3fa623..a86b966 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -143,8 +143,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
    v2.run(sh->ir);
    visit_exec_list(sh->ir, &v1);
 
-   nir_lower_outputs_to_temporaries(shader, nir_shader_get_entrypoint(shader));
-
    shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
    if (shader_prog->Label)
       shader->info.label = ralloc_strdup(shader, shader_prog->Label);
diff --git a/src/compiler/nir/nir_lower_outputs_to_temporaries.c 
b/src/compiler/nir/nir_lower_outputs_to_temporaries.c
index 21bc15b..0dfb7b0 100644
--- a/src/compiler/nir/nir_lower_outputs_to_temporaries.c
+++ b/src/compiler/nir/nir_lower_outputs_to_temporaries.c
@@ -25,10 +25,6 @@
  * Implements a pass that lowers output variables to a temporary plus an
  * output variable with a single copy at each exit point of the shader.
  * This way the output variable is only ever written.
- *
- * Because valid NIR requires that output variables are never read, this
- * pass is more of a helper for NIR producers and must be run before the
- * shader is ever validated.
  */
 
 #include "nir.h"
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c 
b/src/mesa/drivers/dri/i965/brw_nir.c
index 9414fa6..fb658ec 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -563,6 +563,7 @@ brw_create_nir(struct brw_context *brw,
    /* First, lower the GLSL IR or Mesa IR to NIR */
    if (shader_prog) {
       nir = glsl_to_nir(shader_prog, stage, options);
+      OPT_V(nir_lower_outputs_to_temporaries, nir_shader_get_entrypoint(nir));
    } else {
       nir = prog_to_nir(prog, options);
       OPT_V(nir_convert_to_ssa); /* turn registers into SSA */

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