Module: Mesa
Branch: master
Commit: 49476576ddd5c743b852bb2c1ad75ebfe3e1c72d
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=49476576ddd5c743b852bb2c1ad75ebfe3e1c72d

Author: Jason Ekstrand <[email protected]>
Date:   Wed Jul 13 11:35:29 2016 -0700

nir/spirv: Don't multiply the push constant block size by 4

I have no idea why we were multiplying by 4 before.  The offsets we get
from SPIR-V are in bytes and so is nir->num_uniforms so there's no need to
do any adjustment whatsoever.

Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>

---

 src/compiler/spirv/vtn_variables.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/spirv/vtn_variables.c 
b/src/compiler/spirv/vtn_variables.c
index fe2494b..8b112b0 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -1173,7 +1173,7 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
       case SpvStorageClassPushConstant:
          var->mode = vtn_variable_mode_push_constant;
          assert(b->shader->num_uniforms == 0);
-         b->shader->num_uniforms = vtn_type_block_size(var->type) * 4;
+         b->shader->num_uniforms = vtn_type_block_size(var->type);
          break;
       case SpvStorageClassInput:
          var->mode = vtn_variable_mode_input;

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