Module: Mesa
Branch: master
Commit: e19b7f7f1b5d6a1d325c0129d6d6b9da6234330a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e19b7f7f1b5d6a1d325c0129d6d6b9da6234330a

Author: Jason Ekstrand <[email protected]>
Date:   Mon Jul 18 22:00:30 2016 -0700

i965/miptree: Set logical_depth0 == 6 for cube maps

This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes.  This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.

Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "12.0 11.2 11.1" <[email protected]>

---

 src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c 
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 10158fe..1e03f7e 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -499,10 +499,8 @@ intel_miptree_create_layout(struct brw_context *brw,
       }
    }
 
-   if (target == GL_TEXTURE_CUBE_MAP) {
-      assert(depth0 == 1);
-      depth0 = 6;
-   }
+   if (target == GL_TEXTURE_CUBE_MAP)
+      assert(depth0 == 6);
 
    mt->physical_width0 = width0;
    mt->physical_height0 = height0;
@@ -1036,6 +1034,15 @@ intel_get_image_dims(struct gl_texture_image *image,
       *height = 1;
       *depth = image->Height;
       break;
+   case GL_TEXTURE_CUBE_MAP:
+      /* For Cube maps, the mesa/main api layer gives us a depth of 1 even
+       * though we really have 6 slices.
+       */
+      assert(image->Depth == 1);
+      *width = image->Width;
+      *height = image->Height;
+      *depth = 6;
+      break;
    default:
       *width = image->Width;
       *height = image->Height;

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