Module: Mesa Branch: master Commit: 024abd3534a171ae4ee1532a078f3af68eb6fdea URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=024abd3534a171ae4ee1532a078f3af68eb6fdea
Author: Timothy Arceri <[email protected]> Date: Wed Sep 12 10:52:07 2018 +1000 util: use force_compat_profile for Wolfenstein The Old Blood This game is looking for some odd extension after creating a core context such as ARB_vertex_program and EXT_framebuffer_object. Rather then enabling these in core this forces the game to use compat. This allows the game to run and seems to work without issues. All other id tech games/engines use a compat profile. Reviewed-by: Marek Olšák <[email protected]> --- src/util/00-mesa-defaults.conf | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index a68bc03027..ca69dd164f 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -198,6 +198,10 @@ TODO: document the other workarounds. <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" /> </application> + <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> + <option name="force_compat_profile" value="true" /> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
