Module: Mesa
Branch: master
Commit: b1e0336497c6fded456527498f6818af65110a5b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b1e0336497c6fded456527498f6818af65110a5b

Author: Emil Velikov <[email protected]>
Date:   Fri Dec  7 11:20:00 2018 +0000

docs: update 18.3.0 release notes

Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d603cd9d84c8293c22407030c7664ac775ffb97f)

---

 docs/relnotes/18.3.0.html | 204 +++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 201 insertions(+), 3 deletions(-)

diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index aa92439191..3cfa282507 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -14,7 +14,7 @@
 <iframe src="../contents.html"></iframe>
 <div class="content">
 
-<h1>Mesa 18.3.0 Release Notes / TBD</h1>
+<h1>Mesa 18.3.0 Release Notes / December 7, 2018</h1>
 
 <p>
 Mesa 18.3.0 is a new development release. People who are concerned
@@ -70,8 +70,206 @@ Note: some of the new features are only available with 
certain drivers.
 <h2>Bug fixes</h2>
 
 <ul>
-<li>TBD</li>
-</ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728";>Bug 13728</a> 
- [G965] Some objects in Neverwinter Nights Linux version not displayed 
correctly</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91433";>Bug 91433</a> 
- piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels 
fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355";>Bug 93355</a> 
- [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94957";>Bug 94957</a> 
- dEQP failures on llvmpipe</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699";>Bug 98699</a> 
- &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99507";>Bug 99507</a> 
- Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and 
Sascha Willems' demos when they're run Vsynched in fullscreen</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730";>Bug 99730</a> 
- Metro Redux game(s) needs override for midshader extension declaration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100200";>Bug 
100200</a> - Default Unreal Engine 4 frag shader fails to compile</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247";>Bug 
101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102597";>Bug 
102597</a> - [Regression] mpv, high rendering times (two to three times 
higher)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241";>Bug 
103241</a> - Anv crashes when using 64-bit vertex inputs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104602";>Bug 
104602</a> - [apitrace] Graphical artifacts in Civilization VI on RX Vega</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809";>Bug 
104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to 
not having depthBoundsTest</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926";>Bug 
104926</a> - swrast: Mesa 17.3.3 produces:  HW cursor for format 875713089 not 
supported</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105333";>Bug 
105333</a> - [gallium-nine] missing geometry after commit ac: replace 
ac_build_kill with ac_build_kill_if_false</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105371";>Bug 
105371</a> - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 
registers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731";>Bug 
105731</a> - linker error &quot;fragment shader input ... has no matching 
output in the previous stage&quot; when previous stage's output declaration in 
a separate shader object</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904";>Bug 
105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit 
wine vulkan programs to work.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975";>Bug 
105975</a> - i965 always reports 0 viewport subpixel bits</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106231";>Bug 
106231</a> - llvmpipe blends produce bad code after llvm patch 
https://reviews.llvm.org/D44785</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106283";>Bug 
106283</a> - Shader replacements works only for limited use cases</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106577";>Bug 
106577</a> - broken rendering with nine and nouveau (GM107)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106833";>Bug 
106833</a> - glLinkProgram is expected to fail when vertex attribute aliasing 
happens on ES3.0 context or later</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865";>Bug 
106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 
tests fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980";>Bug 
106980</a> - Basemark GPU vulkan benchmark hangs on GFX9</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997";>Bug 
106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107088";>Bug 
107088</a> - [GEN8+] Hang when discarding a fragment if dual source blending is 
enabled but shader doesn't support it</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098";>Bug 
107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212";>Bug 
107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 
corrupted graphics</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223";>Bug 
107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets 
disabled?)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276";>Bug 
107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is 
zero</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280";>Bug 
107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL 
GT4</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107313";>Bug 
107313</a> - Meson instructions on web site are non-optimal</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359";>Bug 
107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 
KHR-GL46.texture_barrier*-texels, 
GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 
GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail 
with some configuration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460";>Bug 
107460</a> - radv: OpControlBarrier does not always work correctly 
(bisected)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477";>Bug 
107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM 
error</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107483";>Bug 
107483</a> - DispatchSanity_test.GL31_CORE regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107487";>Bug 
107487</a> - [intel] [tools] intel gpu tools don't honor -D tools=[]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107488";>Bug 
107488</a> - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510";>Bug 
107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107511";>Bug 
107511</a> - KHR/khrplatform.h not always installed when needed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107524";>Bug 
107524</a> - Broken packDouble2x32 at llvmpipe</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544";>Bug 
107544</a> - intel/decoder: out of bounds group_iter</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107547";>Bug 
107547</a> - shader crashing glsl_compiler (uniform block assigned to vec2, 
then component substraced by 1)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550";>Bug 
107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563";>Bug 
107563</a> - [RADV] Broken rendering in Unity demos</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107565";>Bug 
107565</a> - TypeError: __init__() got an unexpected keyword argument 
'future_imports'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579";>Bug 
107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and 
used for TFB when statebuffer contain magic trash in the unused space</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601";>Bug 
107601</a> - Rise of the Tomb Raider Segmentation Fault when the game 
starts</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610";>Bug 
107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario 
Sunshine</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107626";>Bug 
107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the 
piglit test &quot;arb_texture_multisample-large-float-texture&quot; with 
parameter --fp16</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107658";>Bug 
107658</a> - [Regression] [bisected] [OpenGLES CTS] 
KHR-GLES3.packed_pixels.*rectangle.r*8_snorm</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107734";>Bug 
107734</a> - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and 
glsl-pcoord-invariant should fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107745";>Bug 
107745</a> - [bisected] [bdw bsw] 
piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store
 failure</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760";>Bug 
107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play 
with DXVK</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107765";>Bug 
107765</a> - [regression] Batman Arkham City crashes with DXVK under wine</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772";>Bug 
107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779";>Bug 
107779</a> - Access violation with some games</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107786";>Bug 
107786</a> - [DXVK] MSAA reflections are broken in GTA V</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107806";>Bug 
107806</a> - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan 
AztecRuins</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810";>Bug 
107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' 
function under windows</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832";>Bug 
107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 
conflicts with mesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843";>Bug 
107843</a> - 32bit Mesa build failes with meson.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107856";>Bug 
107856</a> - i965 incorrectly calculates the number of layers for texture views 
(assert)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107857";>Bug 
107857</a> - GPU hang - GS_EMIT without shader outputs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107865";>Bug 
107865</a> - swr fail to build with llvm-libs 6.0.1</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107869";>Bug 
107869</a> - u_thread.h:87:4: error: use of undeclared identifier 
'cpu_set_t'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107870";>Bug 
107870</a> - Undefined symbols for architecture x86_64: 
&quot;_util_cpu_caps&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879";>Bug 
107879</a> - crash happens when link program</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891";>Bug 
107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs 
in menu</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107923";>Bug 
107923</a> - build_id.c:126: multiple definition of `build_id_length'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107926";>Bug 
107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and 
gpu hang.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107941";>Bug 
107941</a> - GPU hang and system crash with Dota 2 using Vulkan</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107971";>Bug 
107971</a> - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108012";>Bug 
108012</a> - Compiler crashes on access of non-existent member incremental 
operations</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108024";>Bug 
108024</a> - [Debian Stretch]Fail to build because 
&quot;xcb_randr_lease_t&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108082";>Bug 
108082</a> - warning: unknown warning option '-Wno-format-truncation' 
[-Wunknown-warning-option]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108109";>Bug 
108109</a> - [GLSL] no-overloads.vert fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108112";>Bug 
108112</a> - [vulkancts] some of the coherent memory tests fail.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108113";>Bug 
108113</a> - [vulkancts] r32g32b32 transfer operations not implemented</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108115";>Bug 
108115</a> - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.* 
fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108164";>Bug 
108164</a> - [radv] VM faults since 
5d6a560a2986c9ab421b3c7904d29bb7bc35e36f</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108245";>Bug 
108245</a> - RADV/Vega: Low mip levels of large BCn textures get corrupted by 
vkCmdCopyBufferToImage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108272";>Bug 
108272</a> - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX 
Radeon RX 580</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108311";>Bug 
108311</a> - Query buffer object support is broken on r600.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108319";>Bug 
108319</a> - [GLK BXT BSW] Assertion in 
piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108491";>Bug 
108491</a> - Commit baa38c14 causes output issues on my VEGA with RADV</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108524";>Bug 
108524</a> - [RADV]  GPU lockup on event synchronization</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108530";>Bug 
108530</a> - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108532";>Bug 
108532</a> - make check 
nir_copy_prop_vars_test.store_store_load_different_components regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108560";>Bug 
108560</a> - Mesa 32 is built without sse</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108595";>Bug 
108595</a> - ir3_compiler valgrind build error</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108617";>Bug 
108617</a> - [deqp] Mesa fails conformance for egl_ext_device</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108630";>Bug 
108630</a> - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108635";>Bug 
108635</a> - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes 
XWayland to segfault</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108713";>Bug 
108713</a> - Gallium: use after free with transform feedback</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108829";>Bug 
108829</a> - [meson] libglapi exports internal API</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108894";>Bug 
108894</a> - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() 
write-after-write hazard</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108909";>Bug 
108909</a> - Vkd3d test failure test_resolve_non_issued_query_data()</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108914";>Bug 
108914</a> - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz 
fixes this</li>
 
 <h2>Changes</h2>
 

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