Module: Mesa Branch: staging/19.2 Commit: 95145376d188dbf609091b667e2d4ff8049ce16e URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=95145376d188dbf609091b667e2d4ff8049ce16e
Author: Connor Abbott <[email protected]> Date: Thu Sep 5 13:57:11 2019 +0200 radv: Call nir_propagate_invariant() Without this, invariant qualifiers don't do anything. Together with a fix to the game, this fixes flickering in No Man's Sky. Cc: [email protected] Reviewed-by: Samuel Pitoiset <[email protected]> (cherry picked from commit 3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d) --- src/amd/vulkan/radv_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 9397c5d6f40..41bc73a882f 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device, NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out | nir_var_system_value); + NIR_PASS_V(nir, nir_propagate_invariant); + NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout); _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
