Module: Mesa
Branch: master
Commit: c415c58b4a1892ef98cb3c08d2de633b6e2c9107
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c415c58b4a1892ef98cb3c08d2de633b6e2c9107

Author: Samuel Pitoiset <[email protected]>
Date:   Mon Sep  9 10:42:18 2019 +0200

radv/gfx10: adjust the LDS size for VS/TES NGG streamout

It should account for the number of streamout outputs.

Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>

---

 src/amd/vulkan/radv_pipeline.c | 17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 48ea2c03929..8b523d884fc 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1729,15 +1729,16 @@ gfx10_get_ngg_info(const VkGraphicsPipelineCreateInfo 
*pCreateInfo,
                esvert_lds_size = es_info->esgs_itemsize / 4;
                gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * 
max_out_verts_per_gsprim;
        } else {
-               /* TODO: This needs to be adjusted once LDS use for compaction
-                * after culling is implemented. */
-               /*
-               if (es_info->info.so.num_outputs)
-                       esvert_lds_size = 4 * es_info->info.so.num_outputs + 1;
-               */
+               /* VS and TES. */
+               /* LDS size for passing data from GS to ES. */
+               struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
+                       ? &infos[MESA_SHADER_TESS_EVAL].so
+                       : &infos[MESA_SHADER_VERTEX].so;
+
+               if (so_info->num_outputs)
+                       esvert_lds_size = 4 * so_info->num_outputs + 1;
 
-               /* LDS size for passing data from GS to ES.
-                * GS stores Primitive IDs (one DWORD) into LDS at the address
+               /* GS stores Primitive IDs (one DWORD) into LDS at the address
                 * corresponding to the ES thread of the provoking vertex. All
                 * ES threads load and export PrimitiveID for their thread.
                 */

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