https://bugs.freedesktop.org/show_bug.cgi?id=29199
--- Comment #1 from Neil Roberts <n...@linux.intel.com> 2010-07-21 11:41:33 PDT --- Created an attachment (id=37276) View: https://bugs.freedesktop.org/attachment.cgi?id=37276 Review: https://bugs.freedesktop.org/review?bug=29199&attachment=37276 Add a shader which does a negation as one of the arguments to dot This is basically doing: vec3 a_vec; vec3 b_vec; /* some random calculations */ float result = dot(-a_vec, b_vec); But for some reason it currently gets compiled as if it was: vec3 a_vec; vec3 b_vec; /* some random calculations */ float result = dot(--a_vec, b_vec); Ie, the negation gets done twice. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev