On 07/23/2010 07:22 PM, Alex Deucher wrote:
On Fri, Jul 23, 2010 at 6:49 PM, Jerome Glisse<gli...@freedesktop.org>  wrote:
Just heads up on r600g plan, i removed the compiler stuff it was getting
messy
and kind of stopped anyone else from working on other part of r600g. So now
there
is a very simple&  dumb tgsi ->  r600 assembler that does work and can run
glxgears
and couple others non textured demos. I want to freeze r600_asm* stuff as i
plan
to reuse at latter point with a proper optimizer (thought there is a couple
of
thing missing in it like splitting alu node when reaching the 256dwords
limit).
So now if you want to add opcode the only file you need to touch is
r600_shader.c.
Also i would like to avoid any kind of work on optimizing what it spit.


Would it make sense to reuse the r600c compiler?  It's not perfect,
but it's much further along.

Alex


I didn't want to go throught the pain of MesaIR -> TGSI or TGSI-> MesaIR.
But if some one want to go through such things why not, only thing i want
to keep is r600_asm* stuff.

I have a start of a cleaner compiler that depend on those and i would like
to share this layer as it gives me 2 means to test it.

Cheers,
Jerome
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