On Sat, 2010-09-11 at 15:48 -0700, Luca Barbieri wrote: > Jose Fonseca seemed open to accepting this, but no final go ahead was given. > > > We need this to enable full loop unrolling for r3xx->r4xx fragment shaders, > > which don't support loops. It's needed for the blur shader in KWin to work. > > This is a regression since the GLSL compiler merge, because the previous > > compiler did unroll loops automatically. I'd like to get this fixed for 7.9. > > nv30 has the same needs (and other cards are likely to get some > performance boost from unrolling).
Yes, let's go ahead with this. I'm assuming you've integrated the other comments from Zack, Jose, etc. Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev