On 12/02/2010 01:33 PM, Marek Olšák wrote:
Hi,

the attached patch fixes this gl_FragCoord madness. It uses a fragment
shader constant to do the transformation and the constant is set
transparently with other STATE_* constants in Mesa core. The changes are
quite small. Please review.

Looks good to me.

Signed-off-by: Brian Paul <bri...@vmware.com>

Mark it as a candidate for 7.9 and cherry-pick it in a few days if there's no issues.

-Brian
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