https://bugs.freedesktop.org/show_bug.cgi?id=31907
--- Comment #7 from Sven Arvidsson <[email protected]> 2010-12-16 13:15:22 PST --- With git from today (290a114) I can't reproduce the crash if the game is launched by gdb, only by attaching after it's started. I also had to move up three frames in the stack to be able to call _mesa_print_program(program) (but maybe that's self-explanatory?). Anyway: # Fragment Program/Shader 0 0: MAD_SAT TEMP[1].x, INPUT[3].xxxx, STATE[0].xxxx, STATE[0].yyyy; 1: LRP OUTPUT[2].xyz, TEMP[1].xxxx, TEMP[0], STATE[1]; 2: MOV OUTPUT[2].w, TEMP[0]; 3: END -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
