On Thu, 2011-01-06 at 08:36 -0500, Kristian Høgsberg wrote:
> On Thu, Jan 6, 2011 at 4:33 AM, Zhao, Juan J <juan.j.z...@intel.com> wrote:
> > On Wed, 2011-01-05 at 08:28 -0500, Kristian Høgsberg wrote:
> >> On Tue, Jan 4, 2011 at 11:10 PM, Zhao, Juan J <juan.j.z...@intel.com> 
> >> wrote:
> >> > Hi all,
> >> >
> >> >                 In the structure “__DRItexBufferExtensionRec”, we don’t 
> >> > have
> >> > one release interface now. But in our platform, we need to release some
> >> > resources.
> >> >
> >> >                 Why we don’t need the release interface? Or should we add
> >> > one?
> >>
> >> In the open source drivers, glXBindTexImageEXT is pretty much the same
> >> as glBindTexture. The pixmaps stays bound until you bind another
> >> texture or pixmap, at which point all the resources are released.
> >> There is nothing for the open source drivers to do in release, so the
> >> DRI extension never had a release function.  If you need a release
> >> function, just send a patch and we can add it.  You'll need to bump
> >> the extension version number and then add the call to release in the
> >> dri loaders (libGL, AIGLX, egl_dri2) conditional on the extension
> >> version.
> >>
> > Thanks a lot! :)
> > I add this interface. Would you please help to check it?
> >> Kristian
> 
> Looks good, just a few commets: I don't think we need the format
> argument in release do we?  I'd like to drop that to make it a little
> easier to call the release function.  
Thank your for your comments.:)
Yes, we don't need this. I just removed this parameter.

> Also, in files in the mesa repo,
> and in particular dri_interface.h, we don't need to check for
> __DRI_TEX_BUFFER_VERSION >=3, since we know exactly what versions are
> available.  Only the AIGLX code in X (and potentially other
> out-of-tree users of the DRI driver interface) need this.  
OK. And I updated this.

> And please
> keep the commit message under 80 characters wide: use a short
> description in the header, then provide more detail in the following
> lines, if necessary.  
Thanks a lot. I corrected the commit message.

> Finally, why do you need the invalidate call in
> dri2_release_tex_image()?
I think the invalidate call is used to flush and bump the stamp
sequence. When the stamp is changed, we will update render buffers and
finally update frame-buffer size. Now we are releasing the texture
image, so we need this call.


> Kristian


-- 
*^_^*
Many thanks & Best Regards
SSD-OTC Meego Middleware & TV Team
Zhao Juan
From e2a707d6c602f686e9b738cb044ddc7f48bbfa8b Mon Sep 17 00:00:00 2001
From: JuanZhao <juan.j.z...@intel.com>
Date: Fri, 7 Jan 2011 09:53:10 -0500
Subject: [PATCH] dri2: release texture image.

Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
---
 include/GL/internal/dri_interface.h |    9 +++++++++
 src/egl/drivers/dri2/egl_dri2.c     |   29 +++++++++++++++++++++++++----
 src/glx/dri2_glx.c                  |   26 ++++++++++++++++++++++++++
 3 files changed, 60 insertions(+), 4 deletions(-)

diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h
index 9ee039b..641a2dc 100644
--- a/include/GL/internal/dri_interface.h
+++ b/include/GL/internal/dri_interface.h
@@ -251,6 +251,15 @@ struct __DRItexBufferExtensionRec {
 			  GLint target,
 			  GLint format,
 			  __DRIdrawable *pDraw);
+    /**
+     * Method to release texture buffer in case some special platform 
+     * need this.
+     *
+     * For GLX_EXT_texture_from_pixmap with AIGLX.
+     */ 
+    void (*releaseTexBuffer)(__DRIcontext *pDRICtx,
+			GLint target,
+			__DRIdrawable *pDraw);
 };
 
 /**
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index 6f40ab9..0ca01e4 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -1983,10 +1983,31 @@ static EGLBoolean
 dri2_release_tex_image(_EGLDriver *drv,
 		       _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer)
 {
-   (void) drv;
-   (void) disp;
-   (void) surf;
-   (void) buffer;
+#if __DRI_TEX_BUFFER_VERSION >= 3
+   struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
+   struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
+   struct dri2_egl_context *dri2_ctx;
+   _EGLContext *ctx;
+   GLint  target;
+    
+   ctx = _eglGetCurrentContext(); 
+   dri2_ctx = dri2_egl_context(ctx);
+
+   if (!_eglReleaseTexImage(drv, disp, surf, buffer))
+      return EGL_FALSE;
+
+   switch (dri2_surf->base.TextureTarget) {
+   case EGL_TEXTURE_2D:
+      target = GL_TEXTURE_2D;
+      break;
+   default:
+      assert(0);
+   }
+   if (dri2_dpy->tex_buffer->releaseTexBuffer!=NULL) 
+    (*dri2_dpy->tex_buffer->releaseTexBuffer)(dri2_ctx->dri_context,
+                                             target,
+                                             dri2_surf->dri_drawable);
+#endif
 
    return EGL_TRUE;
 }
diff --git a/src/glx/dri2_glx.c b/src/glx/dri2_glx.c
index b0559b2..3b3d458 100644
--- a/src/glx/dri2_glx.c
+++ b/src/glx/dri2_glx.c
@@ -719,6 +719,32 @@ dri2_bind_tex_image(Display * dpy,
 static void
 dri2_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
 {
+#if __DRI_TEX_BUFFER_VERSION >= 3
+   struct glx_context *gc = __glXGetCurrentContext();
+   struct dri2_context *pcp = (struct dri2_context *) gc;
+   __GLXDRIdrawable *base = GetGLXDRIDrawable(dpy, drawable);
+   struct glx_display *dpyPriv = __glXInitialize(dpy);
+   struct dri2_drawable *pdraw = (struct dri2_drawable *) base;
+   struct dri2_display *pdp =
+      (struct dri2_display *) dpyPriv->dri2Display;
+   struct dri2_screen *psc;
+ 
+   if (pdraw != NULL) {
+      psc = (struct dri2_screen *) base->psc;
+
+#if __DRI2_FLUSH_VERSION >= 3
+      if (!pdp->invalidateAvailable && psc->f)
+	 psc->f->invalidate(pdraw->driDrawable);
+#endif
+ 
+      if (psc->texBuffer->base.version >= 3 &&
+          psc->texBuffer->releaseTexBuffer != NULL) {
+         (*psc->texBuffer->releaseTexBuffer) (pcp->driContext,
+                                           pdraw->base.textureTarget,
+                                           pdraw->driDrawable);
+      }
+   }
+#endif
 }
 
 static const struct glx_context_vtable dri2_context_vtable = {
-- 
1.6.1.3

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