https://bugs.freedesktop.org/show_bug.cgi?id=32285

--- Comment #11 from Jammy Zhou <[email protected]> 2011-02-21 22:43:23 PST 
---
For the egl_gallium case, although I can get renderer info for both GL and
GLES2, it seems that there are still some problem for later GL calling when run
the triangle test application in my glproxy project. I got following error
message, it seems that the dispatch table went wrong.
Mesa: User error: GL_INVALID_ENUM in glGetHandleARB
Mesa: User error: GL_INVALID_ENUM in glBeginQueryARB(target)
Error: fragment shader did not compile!

The details are given in: https://bugs.launchpad.net/glproxy/+bug/722430

The source code can be got in:
https://code.launchpad.net/~jammy-zhou/glproxy/glproxy

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