https://bugs.freedesktop.org/show_bug.cgi?id=32285
--- Comment #11 from Jammy Zhou <[email protected]> 2011-02-21 22:43:23 PST --- For the egl_gallium case, although I can get renderer info for both GL and GLES2, it seems that there are still some problem for later GL calling when run the triangle test application in my glproxy project. I got following error message, it seems that the dispatch table went wrong. Mesa: User error: GL_INVALID_ENUM in glGetHandleARB Mesa: User error: GL_INVALID_ENUM in glBeginQueryARB(target) Error: fragment shader did not compile! The details are given in: https://bugs.launchpad.net/glproxy/+bug/722430 The source code can be got in: https://code.launchpad.net/~jammy-zhou/glproxy/glproxy -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
