On Thu, Apr 14, 2011 at 4:36 AM, Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> wrote: > previously, we always emitted blocks that were set before a draw, after this > patch the block only gets emitted when it is really changed. > > Also added a force parameter to r600_context_pipe_state_set, because the > shader constant buffers need 2 registers in different blocks updated, even > if only one is dirty, so those blocks are always marked dirty when they > are set.
Hi Bas, I just realised I NIHed nearly exactly this patch modulo cleaning up the code to use the loops etc, in the patch I posted. I'd be interested if you could review it and see if it works the same, Thanks, Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev