Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled support for S8_Z24 texture format when the context required separate stencil (intel_context.must_use_separate_stencil).
But the GL spec requires implementations to support GL_DEPTH24_STENCIL8. So we better find a way to fake it... Signed-off-by: Chad Versace <c...@chad-versace.us> --- src/mesa/drivers/dri/intel/intel_context.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 0c2ba41..a019904 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -663,7 +663,7 @@ intelInitContext(struct intel_context *intel, ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE; /* Depth and stencil */ - ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = !intel->must_use_separate_stencil; + ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE; ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil; ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; -- 1.7.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev