From: Dave Airlie <airl...@redhat.com> Just does a basic test to check the compiler can handle textureSize from GLSL 1.30.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- .../glsl-1.30/compiler/texture/textureSize.frag | 14 ++++++++++++++ 1 files changed, 14 insertions(+), 0 deletions(-) create mode 100644 tests/spec/glsl-1.30/compiler/texture/textureSize.frag diff --git a/tests/spec/glsl-1.30/compiler/texture/textureSize.frag b/tests/spec/glsl-1.30/compiler/texture/textureSize.frag new file mode 100644 index 0000000..15e4fd5 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/texture/textureSize.frag @@ -0,0 +1,14 @@ +// [config] +// expect_result: pass +// glsl_version: 1.30 +// [end_config] + +#version 130 + +uniform sampler2D a; +int i() { + ivec2 x; + + x = textureSize(a, 0); + return x.x; +} -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev