Am 23.06.2011 16:09, schrieb Jerome Glisse: > On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher <alexdeuc...@gmail.com> wrote: >> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger <srol...@vmware.com> >> wrote: >>> Am 21.06.2011 20:59, schrieb Sven Arvidsson: >>>> This change broke a whole lot of stuff on r600g, for example Unigine >>>> Heaven: >>>> >>>> shader uses too many varying components (36 > 32) >>> >>> It looks like the r600g driver claims to only support 10 varyings, which >>> the state tracker reduces to 8 (as it subtracts the supposedly included >>> color varyings). >>> At first sight I can't quite see why it's limited to 10, all r600 chips >>> should be able to handle 32 (dx10 requirement) but of course the driver >>> might not (mesa itself is limited to 16 it seems). If it worked just >>> fine before that suggests it indeed works just fine with more... >>> Someone more familiar with the driver should be able to tell if it's >>> safe to increase the limit to 32 (the state tracker will cap it to 16). >> >> The hardware definitely supports 32. I'm not sure why it's currently >> set to 10; I don't see any limitations in the code off hand. >> >> Alex > > IIRC it's just cut & paste from r300g it can be safely bump
Ok Marek bumped it to 34. That seems to be lying too I don't think it could handle 32 generic inputs and 2 colors. But there's no way to really express that right now. Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev