Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

On 11/24/2015 03:08 AM, Timothy Arceri wrote:
From: Timothy Arceri <timothy.arc...@collabora.com>

Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.

V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
Cc: "11.1" <mesa-sta...@lists.freedesktop.org>
---
  src/mesa/main/pipelineobj.c | 24 ++++++++++++++++++++++++
  1 file changed, 24 insertions(+)

diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index f079c50..0439129 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
                                  GLboolean IsBound)
  {
     unsigned i;
+   bool program_empty = true;
pipe->Validated = GL_FALSE; @@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
        }
     }
+ /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
+    *
+    *    "An INVALID_OPERATION error is generated by any command that trans-
+    *    fers vertices to the GL or launches compute work if the current set
+    *    of active program objects cannot be executed, for reasons including:
+    *
+    *       ...
+    *
+    *       - There is no current program object specified by UseProgram,
+    *         there is a current program pipeline object, and that object is
+    *         empty (no executable code is installed for any stage).
+    */
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (pipe->CurrentProgram[i]) {
+         program_empty = false;
+         break;
+      }
+   }
+
+   if (program_empty) {
+      goto err;
+   }
+
     /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
      * OpenGL 4.1 spec says:
      *

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