Open GL 3.3 reference document says: samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1. Open GL.4 clearly states: An INVALID_VALUE error is generated if samples is zero.
Fixing the piglit test case gl-3.2-layered-rendering-framebuffertexture. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93100 Signed-off-by: Marius Predut <marius.pre...@intel.com> --- src/mesa/main/teximage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d9453e3..69634ff 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -5211,7 +5211,7 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, return; } - if (samples < 1) { + if (samples < 1 && ctx->API == API_OPENGL_CORE && ctx->Version >= 40) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); return; } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev