Matt Turner <[email protected]> writes: > --- > I add the true/false variables for clarity since there are some existing > optimizations using ~0 where it actually has nothing to do with true. > > I could take it or leave it. We obviously can't use them for feq and > friends. Maybe itrue/ifalse and ftrue/ffalse?
No changes on my shader-db, but glsl-fs-all-01.shader_test emits a lot fewer instructions. For either version: Reviewed-by: Eric Anholt <[email protected]>
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