Hello, I was going to add support for the various volatile/etc annotations in my gallium impl (which is fairly far along), but it seems like those are currently being dropped on the floor by lower_ubo_references, and NIR has no support for them either. Both in GLSL IR and NIR, the variable is what holds the access annotation (volatile, etc). However the ssbo intrinsics are all about a particular binding and offset, without any reference to the variable.
What's the right way of handling this? (And do any tests exist that would be sensitive to getting such things wrong?) Thanks, -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev