On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri <[email protected]> wrote: > There is a function dedicated to demoting unused varyings lets > trust it to do its job. > --- > src/glsl/link_varyings.cpp | 5 ----- > 1 file changed, 5 deletions(-) > > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp > index 9fe05ca..961c3d7 100644 > --- a/src/glsl/link_varyings.cpp > +++ b/src/glsl/link_varyings.cpp > @@ -1680,11 +1680,6 @@ assign_varying_locations(struct gl_context *ctx, > var->name, > _mesa_shader_stage_to_string(producer->Stage)); > } > - > - /* An 'in' variable is only really a shader input if its > - * value is written by the previous stage. > - */ > - var->data.mode = ir_var_auto; > } > } > } > -- > 2.4.3 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
