Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> On Mon, 2016-01-11 at 14:48 -0800, Matt Turner wrote: > NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's > ir_binop_bfm takes <bits> as src0 and <offset> as src1. > --- > src/glsl/nir/nir_opcodes.py | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/nir/nir_opcodes.py b/src/glsl/nir/nir_opcodes.py > index d31507f..398ae50 100644 > --- a/src/glsl/nir/nir_opcodes.py > +++ b/src/glsl/nir/nir_opcodes.py > @@ -512,7 +512,7 @@ binop_horiz("pack_half_2x16_split", 1, tuint, 1, tfloat, > 1, tfloat, > "pack_half_1x16(src0.x) | (pack_half_1x16(src1.x) << 16)") > > binop_convert("bfm", tuint, tint, "", """ > -int offset = src0, bits = src1; > +int bits = src0, offset = src1; > if (offset < 0 || bits < 0 || offset + bits > 32) > dst = 0; /* undefined per the spec */ > else
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