On Tue, Jan 12, 2016 at 12:33 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 01/12/2016 07:29 AM, Ilia Mirkin wrote: >> IIRC this should come out as b2i + i2d. You should be able to test this >> with llvmpipe/softpipe, which support fp64. > > Either that or b2f + f2d. I remember there being discussion about this > topic when Dave first sent out the fp64 patches. I thought we decided > against a b2d opcode.
Yeah, I didn't actually check. I hope it's b2i + i2d though since that could be done in one op on NVIDIA :) Oh, and to pre-empt the question, the reason why there's a d2b is that doubles can represent numbers smaller than float, so d2f might come out as 0 even though the double != 0. However no such problem exists in the reverse direction. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev