>From 406e811078d6e2f35bcaa736fd42b773a9e312ab Mon Sep 17 00:00:00 2001 From: Lauri Kasanen <c...@gmx.com> Date: Tue, 16 Aug 2011 17:09:39 +0300 Subject: [PATCH 09/12] pp/main queue: Add pp_run.c
Signed-off-by: Lauri Kasanen <c...@gmx.com> --- src/gallium/auxiliary/postprocess/pp_run.c | 187 ++++++++++++++++++++++++++++ 1 files changed, 187 insertions(+), 0 deletions(-) create mode 100644 src/gallium/auxiliary/postprocess/pp_run.c diff --git a/src/gallium/auxiliary/postprocess/pp_run.c b/src/gallium/auxiliary/postprocess/pp_run.c new file mode 100644 index 0000000..d7f059d --- /dev/null +++ b/src/gallium/auxiliary/postprocess/pp_run.c @@ -0,0 +1,187 @@ +/************************************************************************** + * + * Copyright 2011 Lauri Kasanen + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "postprocess.h" + +#include "postprocess/pp_filters.h" +#include "util/u_blit.h" +#include "util/u_inlines.h" +#include "util/u_sampler.h" + +/** +* Main run function of the PP queue. Called on swapbuffers/flush. +* +* Runs all requested filters in order and handles shuffling the temp +* buffers in between. +*/ +void +pp_run(struct pp_queue_t *ppq, struct pipe_resource *in, + struct pipe_resource *out, struct pipe_resource *indepth) +{ + + if (in->width0 != ppq->p->framebuffer.width || + in->height0 != ppq->p->framebuffer.height) { + pp_debug("Resizing the temp pp buffers\n"); + pp_free_fbos(ppq); + pp_init_fbos(ppq, in->width0, in->height0, indepth); + } + + if (in == out && ppq->n_filters == 1) { + /* Make a copy of in to tmp[0] in this case. */ + unsigned int w = ppq->p->framebuffer.width; + unsigned int h = ppq->p->framebuffer.height; + + util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0, + w, h, 0, ppq->tmps[0], + 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST); + + in = ppq->tmp[0]; + } + + switch (ppq->n_filters) { + case 1: /* No temp buf */ + ppq->pp_queue[0] (ppq, in, out, 0); + break; + case 2: /* One temp buf */ + + ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); + ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1); + + break; + default: /* Two temp bufs */ + ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); + unsigned int i; + + for (i = 1; i < (ppq->n_filters - 1); i++) { + if (i % 2 == 0) + ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i); + + else + ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i); + } + + if (i % 2 == 0) + ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i); + + else + ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i); + + break; + } +} + + +/* Utility functions for the filters. You're not forced to use these if */ +/* your filter is more complicated. */ + +/** Setup this resource as the filter input. */ +void +pp_filter_setup_in(struct program *p, struct pipe_resource *in) +{ + struct pipe_sampler_view v_tmp; + u_sampler_view_default_template(&v_tmp, in, in->format); + p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); +} + +/** Setup this resource as the filter output. */ +void +pp_filter_setup_out(struct program *p, struct pipe_resource *out) +{ + p->surf.format = out->format; + p->surf.usage = PIPE_BIND_RENDER_TARGET; + + p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); +} + +/** Clean up the input and output set with the above. */ +void +pp_filter_end_pass(struct program *p) +{ + pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); + pipe_sampler_view_reference(&p->view, NULL); +} + +/** +* Convert the TGSI assembly to a runnable shader. +* +* We need not care about geometry shaders. All we have is screen quads. +*/ +void * +pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs, + const char *name) +{ + struct pipe_shader_state state; + struct tgsi_token tokens[PP_MAX_TOKENS]; + + if (tgsi_text_translate(text, tokens, Elements(tokens)) == FALSE) { + pp_debug("Failed to translate %s\n", name); + return NULL; + } + + state.tokens = tokens; + + if (isvs) + return pipe->create_vs_state(pipe, &state); + else + return pipe->create_fs_state(pipe, &state); +} + +/** Setup misc state for the filter. */ +void +pp_filter_misc_state(struct program *p) +{ + cso_set_blend(p->cso, &p->blend); + cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); + cso_set_rasterizer(p->cso, &p->rasterizer); + cso_set_viewport(p->cso, &p->viewport); + + cso_set_vertex_elements(p->cso, 2, p->velem); +} + +/** Draw with the filter to the set output. */ +void +pp_filter_draw(struct program *p) +{ + util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, + PIPE_PRIM_QUADS, 4, 2); + p->pipe->flush(p->pipe, NULL); +} + +/** Set the framebuffer as active. */ +void +pp_filter_set_fb(struct program *p) +{ + cso_set_framebuffer(p->cso, &p->framebuffer); +} + +/** Set the framebuffer as active and clear it. */ +void +pp_filter_set_clear_fb(struct program *p) +{ + cso_set_framebuffer(p->cso, &p->framebuffer); + p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0); +} -- 1.7.2.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev