Some docs say linear filtering is always used when app does shadow mapping.
Signed-off-by: Axel Davy <axel.d...@ens.fr> Reviewed-by: Patrick Rudolph <s...@das-labor.org> --- src/gallium/state_trackers/nine/nine_pipe.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_pipe.c b/src/gallium/state_trackers/nine/nine_pipe.c index 4721be8..27a10d6 100644 --- a/src/gallium/state_trackers/nine/nine_pipe.c +++ b/src/gallium/state_trackers/nine/nine_pipe.c @@ -181,6 +181,7 @@ nine_convert_blend_state(struct pipe_blend_state *blend_state, const DWORD *rs) } nine_convert_blend_state_fixup(&blend, rs); /* for BOTH[INV]SRCALPHA */ } + blend.rt[0].colormask = rs[D3DRS_COLORWRITEENABLE]; if (rs[D3DRS_COLORWRITEENABLE1] != rs[D3DRS_COLORWRITEENABLE] || @@ -222,8 +223,8 @@ nine_convert_sampler_state(struct cso_context *ctx, int idx, const DWORD *ss) samp.wrap_s = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSU]); samp.wrap_t = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSV]); samp.wrap_r = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSW]); - samp.min_img_filter = ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; - samp.mag_img_filter = ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; if (ss[D3DSAMP_MINFILTER] == D3DTEXF_ANISOTROPIC || ss[D3DSAMP_MAGFILTER] == D3DTEXF_ANISOTROPIC) samp.max_anisotropy = ss[D3DSAMP_MAXANISOTROPY]; -- 2.7.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev