On Wed, Feb 3, 2016 at 1:09 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > I've sent a few tests to cover samples, but haven't quite been able to work > out the implication of layered vs non.
I guess the main thing is to assure that primitives with gl_Layer >= 0 aren't discarded by the rasterizer. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev