> + > + *base = > this->shader_program->UniformStorage[location].opaque[shader].index;
self-review: this needs to use UniformRemapTable here, so it picks up the correct uniforms (fixes fs-texelFetch-2D). Dave. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
