Does that also add in AoA for OpenGL ES 3.1 or will that require more work?

On Mon, 8 Feb 2016 at 03:46 Dave Airlie <airl...@gmail.com> wrote:

> From: Dave Airlie <airl...@redhat.com>
>
> Signed-off-by: Dave Airlie <airl...@redhat.com>
> ---
>  docs/GL3.txt                           | 2 +-
>  docs/relnotes/11.2.0.html              | 1 +
>  src/mesa/state_tracker/st_extensions.c | 1 +
>  3 files changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 257fc73..02dc842 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -149,7 +149,7 @@ GL 4.2, GLSL 4.20:
>
>  GL 4.3, GLSL 4.30:
>
> -  GL_ARB_arrays_of_arrays                              DONE (i965)
> +  GL_ARB_arrays_of_arrays                              DONE (all drivers
> that support GLSL 1.30)
>    GL_ARB_ES3_compatibility                             DONE (all drivers
> that support GLSL 3.30)
>    GL_ARB_clear_buffer_object                           DONE (all drivers)
>    GL_ARB_compute_shader                                DONE (i965)
> diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html
> index 0d92ed4..069eca2 100644
> --- a/docs/relnotes/11.2.0.html
> +++ b/docs/relnotes/11.2.0.html
> @@ -44,6 +44,7 @@ Note: some of the new features are only available with
> certain drivers.
>  </p>
>
>  <ul>
> +<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL
> 1.30</li>
>  <li>GL_ARB_base_instance on freedreno/a4xx</li>
>  <li>GL_ARB_compute_shader on i965</li>
>  <li>GL_ARB_copy_image on r600</li>
> diff --git a/src/mesa/state_tracker/st_extensions.c
> b/src/mesa/state_tracker/st_extensions.c
> index f25bd74..feabe62 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -808,6 +808,7 @@ void st_init_extensions(struct pipe_screen *screen,
>        }
>
>        extensions->EXT_shader_integer_mix = GL_TRUE;
> +      extensions->ARB_arrays_of_arrays = GL_TRUE;
>     } else {
>        /* Optional integer support for GLSL 1.2. */
>        if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
> --
> 2.5.0
>
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