Does that also add in AoA for OpenGL ES 3.1 or will that require more work?
On Mon, 8 Feb 2016 at 03:46 Dave Airlie <airl...@gmail.com> wrote: > From: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > docs/GL3.txt | 2 +- > docs/relnotes/11.2.0.html | 1 + > src/mesa/state_tracker/st_extensions.c | 1 + > 3 files changed, 3 insertions(+), 1 deletion(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 257fc73..02dc842 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -149,7 +149,7 @@ GL 4.2, GLSL 4.20: > > GL 4.3, GLSL 4.30: > > - GL_ARB_arrays_of_arrays DONE (i965) > + GL_ARB_arrays_of_arrays DONE (all drivers > that support GLSL 1.30) > GL_ARB_ES3_compatibility DONE (all drivers > that support GLSL 3.30) > GL_ARB_clear_buffer_object DONE (all drivers) > GL_ARB_compute_shader DONE (i965) > diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html > index 0d92ed4..069eca2 100644 > --- a/docs/relnotes/11.2.0.html > +++ b/docs/relnotes/11.2.0.html > @@ -44,6 +44,7 @@ Note: some of the new features are only available with > certain drivers. > </p> > > <ul> > +<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL > 1.30</li> > <li>GL_ARB_base_instance on freedreno/a4xx</li> > <li>GL_ARB_compute_shader on i965</li> > <li>GL_ARB_copy_image on r600</li> > diff --git a/src/mesa/state_tracker/st_extensions.c > b/src/mesa/state_tracker/st_extensions.c > index f25bd74..feabe62 100644 > --- a/src/mesa/state_tracker/st_extensions.c > +++ b/src/mesa/state_tracker/st_extensions.c > @@ -808,6 +808,7 @@ void st_init_extensions(struct pipe_screen *screen, > } > > extensions->EXT_shader_integer_mix = GL_TRUE; > + extensions->ARB_arrays_of_arrays = GL_TRUE; > } else { > /* Optional integer support for GLSL 1.2. */ > if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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